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Create Choose Adventure (Trees)
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Choose Adventure (Trees)

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######
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# TREENODE CLASS
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######
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class TreeNode:
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def __init__(self, story_piece):
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self.story_piece = story_piece
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self.choices = []
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def add_child(self, node):
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self.choices.append(node)
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def traverse(self):
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story_node = self
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print(story_node.story_piece)
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while len(story_node.choices) > 0:
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choice = input("Enter 1 or 2 to continue the story: ")
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if choice not in ["1","2"]:
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print("Invalid, please enter a valid choice: 1 or 2: ")
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else:
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chosen_index = int(choice)
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chosen_index -= 1
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chosen_child = story_node.choices[chosen_index]
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print(chosen_child.story_piece)
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story_node = chosen_child
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######
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# VARIABLES FOR TREE
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######
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story_root = TreeNode("""
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You are in a forest clearing. There is a path to the left.
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A bear emerges from the trees and roars!
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Do you:
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1 ) Roar back!
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2 ) Run to the left...
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""")
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choice_a = TreeNode("""
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The bear is startled and runs away.
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Do you:
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1 ) Shout 'Sorry bear!'
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2 ) Yell 'Hooray!'
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""")
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choice_b = TreeNode("""
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You come across a clearing full of flowers.
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The bear follows you and asks 'what gives?'
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Do you:
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1 ) Gasp 'A talking bear!'
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2 ) Explain that the bear scared you.
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""")
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story_root.add_child(choice_a)
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story_root.add_child(choice_b)
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choice_a_1 = TreeNode("""
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The bear returns and tells you it's been a rough week. After making peace with
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a talking bear, he shows you the way out of the forest.
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YOU HAVE ESCAPED THE WILDERNESS.
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""")
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choice_a_2 = TreeNode("""
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The bear returns and tells you that bullying is not okay before leaving you alone
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in the wilderness.
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YOU REMAIN LOST.
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""")
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choice_a.add_child(choice_a_1)
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choice_a.add_child(choice_a_2)
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choice_b_1 = TreeNode("""
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The bear is unamused. After smelling the flowers, it turns around and leaves you alone.
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YOU REMAIN LOST.
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""")
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choice_b_2 = TreeNode("""
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The bear understands and apologizes for startling you. Your new friend shows you a
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path leading out of the forest.
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YOU HAVE ESCAPED THE WILDERNESS.
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""")
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choice_b.add_child(choice_b_1)
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choice_b.add_child(choice_b_2)
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######
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# TESTING AREA
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######
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print("Once upon a time...")
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story_root.traverse()

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