|
| 1 | +#Vertex file |
| 2 | + |
| 3 | +class Vertex: |
| 4 | + def __init__(self, value): |
| 5 | + self.value = value |
| 6 | + self.edges = {} |
| 7 | + |
| 8 | + def add_edge(self, adjacent_value, weight = 0): |
| 9 | + self.edges[adjacent_value] = weight |
| 10 | + |
| 11 | + def get_edges(self): |
| 12 | + return self.edges.keys() |
| 13 | + |
| 14 | + |
| 15 | +#Graph file |
| 16 | + |
| 17 | +from vertex import Vertex |
| 18 | + |
| 19 | +class Graph: |
| 20 | + def __init__(self): |
| 21 | + self.graph_dict = {} |
| 22 | + |
| 23 | + def add_vertex(self, node): |
| 24 | + self.graph_dict[node.value] = node |
| 25 | + |
| 26 | + def add_edge(self, from_node, to_node, weight = 0): |
| 27 | + self.graph_dict[from_node.value].add_edge(to_node.value, weight) |
| 28 | + self.graph_dict[to_node.value].add_edge(from_node.value, weight) |
| 29 | + |
| 30 | + def explore(self): |
| 31 | + print("Exploring the graph....\n") |
| 32 | + #FILL IN EXPLORE METHOD BELOW |
| 33 | + current_room = 'entrance' |
| 34 | + path_total = 0 |
| 35 | + print("\nStarting off at the {0}\n".format(current_room)) |
| 36 | + while current_room != 'treasure room': |
| 37 | + node = self.graph_dict[current_room] |
| 38 | + for connected_room,weight in node.edges.items(): |
| 39 | + key = connected_room[:1] |
| 40 | + print("enter {0} for {1}: {2} cost".format(key,connected_room,weight)) |
| 41 | + valid_choices = [room[:1] for room in node.edges.keys()] |
| 42 | + print("\nYou have accumulated: {0} cost".format(path_total)) |
| 43 | + choice = input("\nWhich room do you move to?") |
| 44 | + if choice !(in) valid_choices: |
| 45 | + print("please select from these letters: {0}".format(valid_choices)) |
| 46 | + else: |
| 47 | + for room in node.edges.keys(): |
| 48 | + if room.startswith(choice): |
| 49 | + current_room = room |
| 50 | + path_total+=node.edges.[room] |
| 51 | + print("\n*** You have chosen: {0} ***\n".format(current_room)) |
| 52 | + print("Made it to the treasure room with {0} cost".format(path_total)) |
| 53 | + |
| 54 | + def print_map(self): |
| 55 | + print("\nMAZE LAYOUT\n") |
| 56 | + for node_key in self.graph_dict: |
| 57 | + print("{0} connected to...".format(node_key)) |
| 58 | + node = self.graph_dict[node_key] |
| 59 | + for adjacent_node, weight in node.edges.items(): |
| 60 | + print("=> {0}: cost is {1}".format(adjacent_node, weight)) |
| 61 | + print("") |
| 62 | + print("") |
| 63 | + |
| 64 | +def build_graph(): |
| 65 | + graph = Graph() |
| 66 | + |
| 67 | + # MAKE ROOMS INTO VERTICES BELOW... |
| 68 | + entrance = Vertex("entrance") |
| 69 | + ante_chamber = Vertex("ante-chamber") |
| 70 | + kings_room = Vertex("king's room") |
| 71 | + grand_gallery = Vertex("grand gallery") |
| 72 | + treasure_room = Vertex("treasure room") |
| 73 | + # ADD ROOMS TO GRAPH BELOW... |
| 74 | + graph.add_vertex(entrance) |
| 75 | + graph.add_vertex(ante_chamber) |
| 76 | + graph.add_vertex(kings_room) |
| 77 | + graph.add_vertex(grand_gallery) |
| 78 | + graph.add_vertex(treasure_room) |
| 79 | + # ADD EDGES BETWEEN ROOMS BELOW... |
| 80 | + graph.add_edge(entrance,ante_chamber,7) |
| 81 | + graph.add_edge(entrance,kings_room,3) |
| 82 | + graph.add_edge(kings_room,ante_chamber,1) |
| 83 | + graph.add_edge(grand_gallery,ante_chamber,2) |
| 84 | + graph.add_edge(grand_gallery,kings_room,2) |
| 85 | + graph.add_edge(treasure_room,ante_chamber,6) |
| 86 | + graph.add_edge(treasure_room,grand_gallery,4) |
| 87 | + # DON'T CHANGE THIS CODE |
| 88 | + graph.print_map() |
| 89 | + return graph |
| 90 | + |
| 91 | + |
| 92 | +#Script file |
| 93 | + |
| 94 | +# import classes |
| 95 | +from graph import Graph, build_graph |
| 96 | +from vertex import Vertex |
| 97 | +excavation_site = build_graph() |
| 98 | +excavation_site.explore() |
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