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main.js
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main.js
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let boxes = document.querySelectorAll(".box");
let resetBtn = document.querySelector(".reset-btn");
let newBtn = document.querySelector(".new-btn");
let msgBox = document.querySelector(".msg-box");
let msg = document.querySelector(".msg");
let turnInfo = document.querySelector("#turn-info");
let turnO = true;
const win_patterns = [[0,1,2],
[0,3,6],[0,4,8],[1,4,7],[2,5,8],[2,4,6],[3,4,5],[6,7,8]];
const resetGame = () => {
turnO = true;
enableBoxes();
msgBox.classList.add("hide");
updateTurnInfo();
};
const updateTurnInfo = () => {
turnInfo.innerText = turnO ? "It's O's turn" : "It's X's turn";
};
boxes.forEach((box) => {
box.addEventListener("click", () => {
if(turnO) {
box.innerText = "O";
turnO = false;
}
else {
box.innerText = "X";
turnO = true;
}
box.disabled = true;
updateTurnInfo();
checkWinner();
});
});
const disableBoxes = () => {
for(box of boxes) {
box.disabled = true;
}
};
const enableBoxes = () => {
for(let box of boxes) {
box.disabled = false;
box.innerText = "";
}
}
const showWinner = (winner) => {
msg.innerText = 'Congratulations, Winner is '+ winner;
msgBox.classList.remove("hide");
disableBoxes();
}
const showDraw = () => {
msg.innerText = 'Draw Game';
msgBox.classList.remove("hide");
disableBoxes();
};
const checkWinner = () => {
let allBoxesFilled = true;
for (let pattern of win_patterns) {
let pos1Val = boxes[pattern[0]].innerText;
let pos2Val = boxes[pattern[1]].innerText;
let pos3Val = boxes[pattern[2]].innerText;
if (pos1Val != "" && pos2Val != "" && pos3Val != "") {
if (pos1Val === pos2Val && pos2Val === pos3Val) {
showWinner(pos1Val);
return;
}
}
}
for (let box of boxes) {
if (box.innerText === "") {
allBoxesFilled = false;
break;
}
}
if (allBoxesFilled) {
showDraw();
}
};
newBtn.addEventListener("click", resetGame);
resetBtn.addEventListener("click", resetGame);
updateTurnInfo();