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| 1 | +# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. |
| 2 | +import torch |
| 3 | + |
| 4 | +from ..cameras import CamerasBase |
| 5 | +from .utils import RayBundle |
| 6 | + |
| 7 | + |
| 8 | +""" |
| 9 | +This file defines three raysampling techniques: |
| 10 | + - GridRaysampler which can be used to sample rays from pixels of an image grid |
| 11 | + - NDCGridRaysampler which can be used to sample rays from pixels of an image grid, |
| 12 | + which follows the pytorch3d convention for image grid coordinates |
| 13 | + - MonteCarloRaysampler which randomly selects image pixels and emits rays from them |
| 14 | +""" |
| 15 | + |
| 16 | + |
| 17 | +class GridRaysampler(torch.nn.Module): |
| 18 | + """ |
| 19 | + Samples a fixed number of points along rays which are regulary distributed |
| 20 | + in a batch of rectangular image grids. Points along each ray |
| 21 | + have uniformly-spaced z-coordinates between a predefined |
| 22 | + minimum and maximum depth. |
| 23 | +
|
| 24 | + The raysampler first generates a 3D coordinate grid of the following form: |
| 25 | + ``` |
| 26 | + / min_x, min_y, max_depth -------------- / max_x, min_y, max_depth |
| 27 | + / /| |
| 28 | + / / | ^ |
| 29 | + / min_depth min_depth / | | |
| 30 | + min_x ----------------------------- max_x | | image |
| 31 | + min_y min_y | | height |
| 32 | + | | | | |
| 33 | + | | | v |
| 34 | + | | | |
| 35 | + | | / max_x, max_y, ^ |
| 36 | + | | / max_depth / |
| 37 | + min_x max_y / / n_pts_per_ray |
| 38 | + max_y ----------------------------- max_x/ min_depth v |
| 39 | + < --- image_width --- > |
| 40 | + ``` |
| 41 | +
|
| 42 | + In order to generate ray points, `GridRaysampler` takes each 3D point of |
| 43 | + the grid (with coordinates `[x, y, depth]`) and unprojects it |
| 44 | + with `cameras.unproject_points([x, y, depth])`, where `cameras` are an |
| 45 | + additional input to the `forward` function. |
| 46 | +
|
| 47 | + Note that this is a generic implementation that can support any image grid |
| 48 | + coordinate convention. For a raysampler which follows the PyTorch3D |
| 49 | + coordinate conventions please refer to `NDCGridRaysampler`. |
| 50 | + As such, `NDCGridRaysampler` is a special case of `GridRaysampler`. |
| 51 | + """ |
| 52 | + |
| 53 | + def __init__( |
| 54 | + self, |
| 55 | + min_x: float, |
| 56 | + max_x: float, |
| 57 | + min_y: float, |
| 58 | + max_y: float, |
| 59 | + image_width: int, |
| 60 | + image_height: int, |
| 61 | + n_pts_per_ray: int, |
| 62 | + min_depth: float, |
| 63 | + max_depth: float, |
| 64 | + ): |
| 65 | + """ |
| 66 | + Args: |
| 67 | + min_x: The leftmost x-coordinate of each ray's source pixel's center. |
| 68 | + max_x: The rightmost x-coordinate of each ray's source pixel's center. |
| 69 | + min_y: The topmost y-coordinate of each ray's source pixel's center. |
| 70 | + max_y: The bottommost y-coordinate of each ray's source pixel's center. |
| 71 | + image_width: The horizontal size of the image grid. |
| 72 | + image_height: The vertical size of the image grid. |
| 73 | + n_pts_per_ray: The number of points sampled along each ray. |
| 74 | + min_depth: The minimum depth of a ray-point. |
| 75 | + max_depth: The maximum depth of a ray-point. |
| 76 | + """ |
| 77 | + super().__init__() |
| 78 | + self._n_pts_per_ray = n_pts_per_ray |
| 79 | + self._min_depth = min_depth |
| 80 | + self._max_depth = max_depth |
| 81 | + |
| 82 | + # get the initial grid of image xy coords |
| 83 | + _xy_grid = torch.stack( |
| 84 | + tuple( |
| 85 | + reversed( |
| 86 | + torch.meshgrid( |
| 87 | + torch.linspace(min_y, max_y, image_height, dtype=torch.float32), |
| 88 | + torch.linspace(min_x, max_x, image_width, dtype=torch.float32), |
| 89 | + ) |
| 90 | + ) |
| 91 | + ), |
| 92 | + dim=-1, |
| 93 | + ) |
| 94 | + self.register_buffer("_xy_grid", _xy_grid) |
| 95 | + |
| 96 | + def forward(self, cameras: CamerasBase, **kwargs) -> RayBundle: |
| 97 | + """ |
| 98 | + Args: |
| 99 | + cameras: A batch of `batch_size` cameras from which the rays are emitted. |
| 100 | + Returns: |
| 101 | + A named tuple RayBundle with the following fields: |
| 102 | + origins: A tensor of shape |
| 103 | + `(batch_size, image_height, image_width, 3)` |
| 104 | + denoting the locations of ray origins in the world coordinates. |
| 105 | + directions: A tensor of shape |
| 106 | + `(batch_size, image_height, image_width, 3)` |
| 107 | + denoting the directions of each ray in the world coordinates. |
| 108 | + lengths: A tensor of shape |
| 109 | + `(batch_size, image_height, image_width, n_pts_per_ray)` |
| 110 | + containing the z-coordinate (=depth) of each ray in world units. |
| 111 | + xys: A tensor of shape |
| 112 | + `(batch_size, image_height, image_width, 2)` |
| 113 | + containing the 2D image coordinates of each ray. |
| 114 | + """ |
| 115 | + |
| 116 | + batch_size = cameras.R.shape[0] # pyre-ignore |
| 117 | + |
| 118 | + device = cameras.device |
| 119 | + |
| 120 | + # expand the (H, W, 2) grid batch_size-times to (B, H, W, 2) |
| 121 | + xy_grid = self._xy_grid.to(device)[None].expand( # pyre-ignore |
| 122 | + batch_size, *self._xy_grid.shape |
| 123 | + ) |
| 124 | + |
| 125 | + return _xy_to_ray_bundle( |
| 126 | + cameras, xy_grid, self._min_depth, self._max_depth, self._n_pts_per_ray |
| 127 | + ) |
| 128 | + |
| 129 | + |
| 130 | +class NDCGridRaysampler(GridRaysampler): |
| 131 | + """ |
| 132 | + Samples a fixed number of points along rays which are regulary distributed |
| 133 | + in a batch of rectangular image grids. Points along each ray |
| 134 | + have uniformly-spaced z-coordinates between a predefined minimum and maximum depth. |
| 135 | +
|
| 136 | + `NDCGridRaysampler` follows the screen conventions of the `Meshes` and `Pointclouds` |
| 137 | + renderers. I.e. the border of the leftmost / rightmost / topmost / bottommost pixel |
| 138 | + has coordinates 1.0 / -1.0 / 1.0 / -1.0 respectively. |
| 139 | + """ |
| 140 | + |
| 141 | + def __init__( |
| 142 | + self, |
| 143 | + image_width: int, |
| 144 | + image_height: int, |
| 145 | + n_pts_per_ray: int, |
| 146 | + min_depth: float, |
| 147 | + max_depth: float, |
| 148 | + ): |
| 149 | + """ |
| 150 | + Args: |
| 151 | + image_width: The horizontal size of the image grid. |
| 152 | + image_height: The vertical size of the image grid. |
| 153 | + n_pts_per_ray: The number of points sampled along each ray. |
| 154 | + min_depth: The minimum depth of a ray-point. |
| 155 | + max_depth: The maximum depth of a ray-point. |
| 156 | + """ |
| 157 | + half_pix_width = 1.0 / image_width |
| 158 | + half_pix_height = 1.0 / image_height |
| 159 | + super().__init__( |
| 160 | + min_x=1.0 - half_pix_width, |
| 161 | + max_x=-1.0 + half_pix_width, |
| 162 | + min_y=1.0 - half_pix_height, |
| 163 | + max_y=-1.0 + half_pix_height, |
| 164 | + image_width=image_width, |
| 165 | + image_height=image_height, |
| 166 | + n_pts_per_ray=n_pts_per_ray, |
| 167 | + min_depth=min_depth, |
| 168 | + max_depth=max_depth, |
| 169 | + ) |
| 170 | + |
| 171 | + |
| 172 | +class MonteCarloRaysampler(torch.nn.Module): |
| 173 | + """ |
| 174 | + Samples a fixed number of pixels within denoted xy bounds uniformly at random. |
| 175 | + For each pixel, a fixed number of points is sampled along its ray at uniformly-spaced |
| 176 | + z-coordinates such that the z-coordinates range between a predefined minimum |
| 177 | + and maximum depth. |
| 178 | + """ |
| 179 | + |
| 180 | + def __init__( |
| 181 | + self, |
| 182 | + min_x: float, |
| 183 | + max_x: float, |
| 184 | + min_y: float, |
| 185 | + max_y: float, |
| 186 | + n_rays_per_image: int, |
| 187 | + n_pts_per_ray: int, |
| 188 | + min_depth: float, |
| 189 | + max_depth: float, |
| 190 | + ): |
| 191 | + """ |
| 192 | + Args: |
| 193 | + min_x: The smallest x-coordinate of each ray's source pixel. |
| 194 | + max_x: The largest x-coordinate of each ray's source pixel. |
| 195 | + min_y: The smallest y-coordinate of each ray's source pixel. |
| 196 | + max_y: The largest y-coordinate of each ray's source pixel. |
| 197 | + n_rays_per_image: The number of rays randomly sampled in each camera. |
| 198 | + n_pts_per_ray: The number of points sampled along each ray. |
| 199 | + min_depth: The minimum depth of each ray-point. |
| 200 | + max_depth: The maximum depth of each ray-point. |
| 201 | + """ |
| 202 | + super().__init__() |
| 203 | + self._min_x = min_x |
| 204 | + self._max_x = max_x |
| 205 | + self._min_y = min_y |
| 206 | + self._max_y = max_y |
| 207 | + self._n_rays_per_image = n_rays_per_image |
| 208 | + self._n_pts_per_ray = n_pts_per_ray |
| 209 | + self._min_depth = min_depth |
| 210 | + self._max_depth = max_depth |
| 211 | + |
| 212 | + def forward(self, cameras: CamerasBase, **kwargs) -> RayBundle: |
| 213 | + """ |
| 214 | + Args: |
| 215 | + cameras: A batch of `batch_size` cameras from which the rays are emitted. |
| 216 | + Returns: |
| 217 | + A named tuple RayBundle with the following fields: |
| 218 | + origins: A tensor of shape |
| 219 | + `(batch_size, n_rays_per_image, 3)` |
| 220 | + denoting the locations of ray origins in the world coordinates. |
| 221 | + directions: A tensor of shape |
| 222 | + `(batch_size, n_rays_per_image, 3)` |
| 223 | + denoting the directions of each ray in the world coordinates. |
| 224 | + lengths: A tensor of shape |
| 225 | + `(batch_size, n_rays_per_image, n_pts_per_ray)` |
| 226 | + containing the z-coordinate (=depth) of each ray in world units. |
| 227 | + xys: A tensor of shape |
| 228 | + `(batch_size, n_rays_per_image, 2)` |
| 229 | + containing the 2D image coordinates of each ray. |
| 230 | + """ |
| 231 | + |
| 232 | + batch_size = cameras.R.shape[0] # pyre-ignore |
| 233 | + |
| 234 | + device = cameras.device |
| 235 | + |
| 236 | + # get the initial grid of image xy coords |
| 237 | + # of shape (batch_size, n_rays_per_image, 2) |
| 238 | + rays_xy = torch.cat( |
| 239 | + [ |
| 240 | + torch.rand( |
| 241 | + size=(batch_size, self._n_rays_per_image, 1), |
| 242 | + dtype=torch.float32, |
| 243 | + device=device, |
| 244 | + ) |
| 245 | + * (high - low) |
| 246 | + + low |
| 247 | + for low, high in ( |
| 248 | + (self._min_x, self._max_x), |
| 249 | + (self._min_y, self._max_y), |
| 250 | + ) |
| 251 | + ], |
| 252 | + dim=2, |
| 253 | + ) |
| 254 | + |
| 255 | + return _xy_to_ray_bundle( |
| 256 | + cameras, rays_xy, self._min_depth, self._max_depth, self._n_pts_per_ray |
| 257 | + ) |
| 258 | + |
| 259 | + |
| 260 | +def _xy_to_ray_bundle( |
| 261 | + cameras: CamerasBase, |
| 262 | + xy_grid: torch.Tensor, |
| 263 | + min_depth: float, |
| 264 | + max_depth: float, |
| 265 | + n_pts_per_ray: int, |
| 266 | +) -> RayBundle: |
| 267 | + """ |
| 268 | + Extends the `xy_grid` input of shape `(batch_size, ..., 2)` to rays. |
| 269 | + This adds to each xy location in the grid a vector of `n_pts_per_ray` depths |
| 270 | + uniformly spaced between `min_depth` and `max_depth`. |
| 271 | +
|
| 272 | + The extended grid is then unprojected with `cameras` to yield |
| 273 | + ray origins, directions and depths. |
| 274 | + """ |
| 275 | + batch_size = xy_grid.shape[0] |
| 276 | + spatial_size = xy_grid.shape[1:-1] |
| 277 | + n_rays_per_image = spatial_size.numel() # pyre-ignore |
| 278 | + |
| 279 | + # ray z-coords |
| 280 | + depths = torch.linspace( |
| 281 | + min_depth, max_depth, n_pts_per_ray, dtype=xy_grid.dtype, device=xy_grid.device |
| 282 | + ) |
| 283 | + rays_zs = depths[None, None].expand(batch_size, n_rays_per_image, n_pts_per_ray) |
| 284 | + |
| 285 | + # make two sets of points at a constant depth=1 and 2 |
| 286 | + to_unproject = torch.cat( |
| 287 | + ( |
| 288 | + xy_grid.view(batch_size, 1, n_rays_per_image, 2) |
| 289 | + .expand(batch_size, 2, n_rays_per_image, 2) |
| 290 | + .reshape(batch_size, n_rays_per_image * 2, 2), |
| 291 | + torch.cat( |
| 292 | + ( |
| 293 | + xy_grid.new_ones(batch_size, n_rays_per_image, 1), # pyre-ignore |
| 294 | + 2.0 * xy_grid.new_ones(batch_size, n_rays_per_image, 1), |
| 295 | + ), |
| 296 | + dim=1, |
| 297 | + ), |
| 298 | + ), |
| 299 | + dim=-1, |
| 300 | + ) |
| 301 | + |
| 302 | + # unproject the points |
| 303 | + unprojected = cameras.unproject_points(to_unproject) # pyre-ignore |
| 304 | + |
| 305 | + # split the two planes back |
| 306 | + rays_plane_1_world = unprojected[:, :n_rays_per_image] |
| 307 | + rays_plane_2_world = unprojected[:, n_rays_per_image:] |
| 308 | + |
| 309 | + # directions are the differences between the two planes of points |
| 310 | + rays_directions_world = rays_plane_2_world - rays_plane_1_world |
| 311 | + |
| 312 | + # origins are given by subtracting the ray directions from the first plane |
| 313 | + rays_origins_world = rays_plane_1_world - rays_directions_world |
| 314 | + |
| 315 | + return RayBundle( |
| 316 | + rays_origins_world.view(batch_size, *spatial_size, 3), |
| 317 | + rays_directions_world.view(batch_size, *spatial_size, 3), |
| 318 | + rays_zs.view(batch_size, *spatial_size, n_pts_per_ray), |
| 319 | + xy_grid, |
| 320 | + ) |
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