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@EpicGames @HYPEWORKS @RaptorsWithKeyboards @oshiete

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YoCodingJosh/README.md

Hey there! ๐Ÿ‘‹

I'm Josh Kennedy, a passionate software engineer and entrepreneur on a mission to change the world, one line of code at a time. When I'm not coding, you'll likely find me dreaming up new tech ideas, diving into the latest anime, or leveling up in some retro games. ๐ŸŽฎ

By day, I'm building tools and platforms for an education non-profit. By night, I'm the driving force behind HYPEWORKS, crafting the future of web development and AI integration.

๐Ÿ’ผ What I'm working on:

  • ๐ŸŒ Building an AI-infused productivity app with React, Hono, Cloudflare Pages, Supabase, and OpenAI
  • ๐Ÿ“Š Crafting a MyAnimeList stats app with Vue 3 and Cloudflare Workers
  • ๐ŸŒ Developing @oshiete, a unique social network project
  • ๐ŸŽฎ Experimenting with various game dev concepts using C++, SDL2, C# with FNA, and TypeScript/WebGL

๐Ÿš€ Currently learning:

  • ๐Ÿ“š ๆ—ฅๆœฌ่ชž (Japanese) โ€” ใ“ใ‚“ใซใกใฏ๏ผ

๐Ÿง‘โ€๐Ÿ’ป Languages & Technologies I love:

  • TypeScript/JavaScript, C/C++, C#, Ruby, Python, Java

โšก Quick Facts:

  • ๐ŸŽฏ ISFP-T
  • ๐ŸŽ“ Associate's degree in Computer Information Systems, pursuing a Bachelor's in Software Engineering
  • ๐Ÿ’น Hobbies include:
    • Crafting code that makes a difference โŒจ๏ธ
    • Watching anime and reading manga ๐Ÿ“บ ๐Ÿ“–
    • Immersing myself in FPS and retro games (SNES, GB, N64, PS1, PC) ๐ŸŽฎ
    • Exploring the world of finance and investments ๐Ÿ’ฐ
    • Learning about emerging tech ๐Ÿ”ง

Let's connect and build something awesome together! ๐Ÿ’ก

Pinned Loading

  1. kablam kablam Public

    catch the falling bombs

    C++

  2. brick-blaster brick-blaster Public

    Brick Blaster!

    TypeScript

  3. anime-stats-backend anime-stats-backend Public

    Backend API for CodingJosh's Anime Stats

    TypeScript

  4. anime-stats-frontend anime-stats-frontend Public

    Frontend for CodingJosh's Anime Stats app

    Vue

  5. CirclesGamePython CirclesGamePython Public archive

    One of the many prototypes of a game that a friend and I were working on.

    Python