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Translation: Terrain Creation in Scene Editor by Hallavan #55
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可以在merge之前 讨论一下
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Terrain creation, removal, and node modifications can be done in Terrain Inspector > Properties tab. | ||
生成,删除和修改地形节点可以通过Terrain Inspector(地形检查器)——>Properties(属性)进行操作。 |
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我个人觉得我们可以保持一个方式就是 主句都是中文 然后 在需要标注的名词上 后面括号中 加 英文
比如这句话可以是
生成,删除和修改地形节点可以通过地形检查器(Terrain Inspector) ——> 属性(Properties)进行操作。
这样有好处的是:可以避免 中英文混排,同时可以在符号上使用 半角 符号。
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Terrain node count in both dimensions, their resolution and size can be specified in **New Terrain Properties** panel. | ||
地形节点Terrain node是二维计算,分辨率和大小可以通过**New Terrain Properties(新地形属性)**界面查看。 |
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同上
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Node resolution can be adjusted by selection nodes (Hold CTRL for multiple selection)m and change the resolution parameter in **Node Properties** panel. | ||
节点分辨率可以在选择节点后(选择多个节点就要按住CTRL选择)即可在(节点属性) **Node Properties(节点属性)**界面中调整 |
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同上
我在这儿提交了 PR 做了一丁点 修改 |
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