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Updated version and changelog
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com.wug.behaviortreevisualizer/CHANGELOG.md

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All notable changes to this package will be documented in this file.
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## [0.1.3] - 10-04-2020
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* [#21](https://github.com/Yecats/UnityBehaviorTreeVisualizer/issues/21) You can now right click on a graph node to launch any of the scripts it represents.
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* [#18](https://github.com/Yecats/UnityBehaviorTreeVisualizer/issues/18) & [#15](https://github.com/Yecats/UnityBehaviorTreeVisualizer/issues/15) Added a hook so that you can request a redraw of the graph. Useful for dynamic trees or to add an inspector button (now included in the samples).
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* [#20](https://github.com/Yecats/UnityBehaviorTreeVisualizer/issues/20) Added a **Community Nodes** sample folder so that anyone can contribute behavior tree nodes! Also added a node - NavigateToDestination, which will take a GameObject or NavMeshAgent and position reference and handle movement.
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## [0.1.2] - 9-29-2020
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* Fixed a bug that was causing the layout to be drawn incorrectly (no spaces between sections).

com.wug.behaviortreevisualizer/package.json

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{
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"name": "com.wug.behaviortreevisualizer",
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"version": "0.1.2",
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"version": "0.1.3",
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"displayName": "Behavior Tree Visualizer (Beta)",
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"description": "Note: The \"NPC Behavior Tree\" sample requires the \"Standard Nodes\" sample to be installed.\n\nBehavior Trees are a fantastic way to write modular AI that can scale in complexity. Unfortunately, it can be quite hard to visualize how your tree is being executed which makes it difficult to debug potential failure points. The Behavior Tree Visualizer tool was created to solve these problems! The tool will scan for active behavior trees in your scene and group them in a drop down for easy toggle. A graph will be drawn, and nodes will light up, showing you which part of the tree is currently running.\n\nFeatures\n\n1. Customize the graph by choosing the title bar color, the icon, amount to dim inactive nodes and more.\r\n2. Robust debug messages can be viewed directly on the graph. Surface anything you want to see.\r\n3. Standard nodes to help you get up and running quickly. No need to write a sequencer, selector, inverter, or more!\n\nWhat's Included?\n\r\n1. Behavior Tree Visualizer tool built with Unity Toolkit (formerly UI Elements)\r\n2. Standard Behavior Tree nodes to get you up and running quickly\r\n3. Sample project to demonstrate the implementation",
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"unity": "2020.1",

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