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Queue.h
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Queue.h
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#pragma once
#include<iostream>
#include "Node.h"
using namespace std;
template <typename T>
class Queue
{
Node<T>* frtPtr;
Node<T>* backPtr;
int count;
public:
Queue()
{
frtPtr = NULL;
backPtr = NULL;
count = 0;
}
bool enqueue(const T& newEntry)
{
Node<T>* newNodePtr = new Node<T>(newEntry);
// Insert the new node
if (isEmpty())
frtPtr = newNodePtr; // The queue was empty
else
backPtr->setNext(newNodePtr); // The queue was not empty
backPtr = newNodePtr; // New node is at back
count++;
return true;
}
bool dequeue(T& item) {
bool result = false;
if (!isEmpty())
{
// Queue is not empty; remove front
Node<T>* nodeToDeletePtr = frtPtr;
item = frtPtr->getData();
if (frtPtr == backPtr)
{ // Special case: one node in queue
frtPtr = nullptr;
backPtr = nullptr;
}
else
frtPtr = frtPtr->getNext();
// Return deleted node to system
nodeToDeletePtr->setNext(nullptr);
delete nodeToDeletePtr;
result = true;
count--;
}
return result;
}
int Getcount() { return count; }
bool peek(T & temp)
{
if (isEmpty())
return false;
temp = frtPtr->getData();
return true;
}
bool isEmpty()
{
return(frtPtr == NULL);
}
void print()
{
if (isEmpty())
return;
Node<T>* ptr = frtPtr;
while (ptr->getNext())
{
cout << *(ptr->getData());
cout << ",";
ptr = ptr->getNext();
}
cout << *(ptr->getData());
}
~Queue()
{
T temp;
while (!isEmpty())
{
dequeue(temp);
}
}
};