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MountainlakeView.vcxproj
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MountainlakeView.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{79123569-F3E7-422C-AD45-31C4681AFDFD}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>Lab0</RootNamespace>
<ProjectName>MountainLakeView</ProjectName>
<WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<IncludePath>$(ProjectDir)\include;$(IncludePath)</IncludePath>
<LibraryPath>$(ProjectDir)\lib;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>GLM_ENABLE_EXPERIMENTAL;WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>FreeImage.lib;assimp.lib;glew32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>GLM_ENABLE_EXPERIMENTAL;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="Cube.cpp" />
<ClCompile Include="FpCamera.cpp" />
<ClCompile Include="include\imgui\imgui.cpp" />
<ClCompile Include="include\imgui\imgui_demo.cpp" />
<ClCompile Include="include\imgui\imgui_draw.cpp" />
<ClCompile Include="include\imgui\imgui_impl_glut.cpp" />
<ClCompile Include="InitShader.cpp" />
<ClCompile Include="LoadTexture.cpp" />
<ClCompile Include="mountainLakeView.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Cube.h" />
<ClInclude Include="FpCamera.h" />
<ClInclude Include="include\imgui\imconfig.h" />
<ClInclude Include="include\imgui\imgui.h" />
<ClInclude Include="include\imgui\imgui_impl_glut.h" />
<ClInclude Include="include\imgui\imgui_internal.h" />
<ClInclude Include="include\imgui\stb_rect_pack.h" />
<ClInclude Include="include\imgui\stb_textedit.h" />
<ClInclude Include="include\imgui\stb_truetype.h" />
<ClInclude Include="InitShader.h" />
<ClInclude Include="LoadTexture.h" />
</ItemGroup>
<ItemGroup>
<None Include="cube_fs.glsl" />
<None Include="cube_vs.glsl" />
<None Include="include\imgui\.travis.yml" />
<None Include="include\imgui\LICENSE" />
<None Include="include\imgui\README.md" />
<None Include="tessellation_fs.glsl" />
<None Include="tessellation_tc.glsl" />
<None Include="tessellation_te.glsl" />
<None Include="tessellation_vs.glsl" />
<None Include="tessellation_w_fs.glsl" />
<None Include="tessellation_w_tc.glsl" />
<None Include="tessellation_w_te.glsl" />
<None Include="tessellation_w_vs.glsl" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>