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1.先打开 易语言<绿竹D3D>
2.静态编译DLL
3.放入模板下方
4.打开C++ <绿竹模板.sln>
5.直接F5运行 或者 编译即可

PS:DLL文件放置目录

  1. \绿竹模板\Debug\绿竹D3D.dll
  2. \绿竹模板\绿竹D3D.dll
    3.C:\Windows\SysWOW64\绿竹D3D.dll

PS:如若编译成EXE,则文件还需放置在 运行目录下方
PS:也可以自定义文件路径哦~

PS:此源码和内容为2020年03月作为学习参考理解使用,包括了DLL的引用
PS:此源码仅供学习参考时使用,祝你能完整的理解辅助行业的整个流程
PS:当然,你也可以根据自己所需,直接摒弃DLL的引用,全部改成C++的也是很轻松的。
PS:入门级资料,当你能看懂并吃透这里面的所有东西时,你就能发现,其实所谓的游戏辅助,其实很简单不是么?
PS:祝你早日能完成自己的一个游戏的辅助入侵活动,从而学以致用。
PS:然后致力于游戏反作弊行业!
PS:加油!

PS:此源码的目的是为了于2020年让学员知道如何利用DLL实现跨编程语言调用及编程的原理下才生成的此项目。
PS:毕竟如果只是单纯的D3D9,为什么不直接用C++呢?毕竟更加方便?这里的D3D9只是以此为例,切勿当真!
PS:毕竟如果我只是以 DLL int Add(int a ,int b);这种简单的DLL调用会造成理解上的缺陷。所以干脆重构,这样才能更加清晰明白。

  1. First, open Easy Language
  2. Static compilation of DLL
  3. Place it under the template
  4. Open C++
  5. Simply run or compile F5 directly

PS: DLL file placement directory

  1. \ Green Bamboo Template \ Debug \ Green Bamboo D3D. dll
  2. \ Green Bamboo Template \ Green Bamboo D3D. dll
  3. C: \ Windows \ SysWOW64 \ Green Bamboo D3D. dll

PS: If compiled into EXE, the file still needs to be placed under the running directory PS: You can also customize the file path~

PS: This source code and content were used as a reference for learning and understanding in March 2020, including references to DLLs PS: This source code is for learning reference only. We wish you a complete understanding of the entire process of the auxiliary industry PS: Of course, you can also easily discard DLL references and switch to C++based on your own needs. PS: Entry level materials, when you can understand and thoroughly grasp everything inside, you will discover that the so-called game assistance is actually very simple, isn't it? PS: Wishing you a speedy completion of your game's auxiliary intrusion activity, so that you can apply what you have learned. PS: Then dedicated to the anti cheating industry in gaming! PS: come on.

PS: The purpose of this source code is to teach students how to use DLLs to implement cross programming language calling and programming principles in 2020, which led to the creation of this project. PS: After all, if it's just D3D9, why not just use C++? After all, it's more convenient? The D3D9 here is just an example, don't take it seriously! PS: After all, if I only use DLL int Add (int a, int b); This simple DLL call can cause a misunderstanding. So it's better to refactor it so that it can be clearer and more understandable.

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