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eventloop_windows.go
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// Copyright 2019 Andy Pan. All rights reserved.
// Copyright 2018 Joshua J Baker. All rights reserved.
// Use of this source code is governed by an MIT-style
// license that can be found in the LICENSE file.
// +build windows
package gnet
import (
"io"
"log"
"net"
"sync/atomic"
"time"
"github.com/panjf2000/gnet/pool/bytebuffer"
)
type loop struct {
ch chan interface{} // command channel
idx int // loop index
svr *server // server in loop
codec ICodec // codec for TCP
connections map[*stdConn]bool // track all the sockets bound to this loop
eventHandler EventHandler // user eventHandler
}
func (lp *loop) loopRun() {
var err error
defer func() {
if lp.idx == 0 && lp.svr.opts.Ticker {
close(lp.svr.ticktock)
}
lp.svr.signalShutdown(err)
lp.svr.loopWG.Done()
lp.loopEgress()
lp.svr.loopWG.Done()
}()
if lp.idx == 0 && lp.svr.opts.Ticker {
go lp.loopTicker()
}
for v := range lp.ch {
switch v := v.(type) {
case error:
err = v
case *stdConn:
err = lp.loopAccept(v)
case *tcpIn:
err = lp.loopRead(v)
case *udpIn:
err = lp.loopReadUDP(v.c)
case *stderr:
err = lp.loopError(v.c, v.err)
case wakeReq:
err = lp.loopWake(v.c)
case func() error:
err = v()
}
if err != nil {
return
}
}
}
func (lp *loop) loopAccept(c *stdConn) error {
lp.connections[c] = true
c.localAddr = lp.svr.ln.lnaddr
c.remoteAddr = c.conn.RemoteAddr()
out, action := lp.eventHandler.OnOpened(c)
if out != nil {
lp.eventHandler.PreWrite()
_, _ = c.conn.Write(out)
}
if lp.svr.opts.TCPKeepAlive > 0 {
if c, ok := c.conn.(*net.TCPConn); ok {
_ = c.SetKeepAlive(true)
_ = c.SetKeepAlivePeriod(lp.svr.opts.TCPKeepAlive)
}
}
c.action = action
return lp.handleAction(c)
}
func (lp *loop) loopRead(ti *tcpIn) error {
c := ti.c
c.cache = ti.in
loopReact:
out, action := lp.eventHandler.React(c)
if out != nil {
lp.eventHandler.PreWrite()
if frame, err := lp.codec.Encode(c, out); err == nil {
_, _ = c.conn.Write(frame)
}
}
switch c.action == action {
case true:
goto loopReact
default:
}
_, _ = c.inboundBuffer.Write(c.cache.Bytes())
bytebuffer.Put(c.cache)
c.cache = nil
c.action = action
return lp.handleAction(c)
}
func (lp *loop) loopClose(c *stdConn) error {
atomic.StoreInt32(&c.done, 1)
_ = c.conn.SetReadDeadline(time.Now())
return nil
}
func (lp *loop) loopEgress() {
var closed bool
for v := range lp.ch {
switch v := v.(type) {
case error:
if v == errCloseConns {
closed = true
for c := range lp.connections {
_ = lp.loopClose(c)
}
}
case *stderr:
_ = lp.loopError(v.c, v.err)
}
if len(lp.connections) == 0 && closed {
break
}
}
}
func (lp *loop) loopTicker() {
var (
delay time.Duration
open bool
)
for {
lp.ch <- func() (err error) {
delay, action := lp.eventHandler.Tick()
lp.svr.ticktock <- delay
switch action {
case Shutdown:
err = errClosing
}
return
}
if delay, open = <-lp.svr.ticktock; open {
time.Sleep(delay)
} else {
break
}
}
}
func (lp *loop) loopError(c *stdConn, err error) (e error) {
if e = c.conn.Close(); e == nil {
delete(lp.connections, c)
switch atomic.LoadInt32(&c.done) {
case 0: // read error
if err != io.EOF {
log.Printf("socket: %s with err: %v\n", c.remoteAddr.String(), err)
}
case 1: // closed
log.Printf("socket: %s has been closed by client\n", c.remoteAddr.String())
}
switch lp.eventHandler.OnClosed(c, err) {
case Shutdown:
return errClosing
}
c.releaseTCP()
}
return
}
func (lp *loop) loopWake(c *stdConn) error {
if _, ok := lp.connections[c]; !ok {
return nil // ignore stale wakes.
}
out, action := lp.eventHandler.React(c)
if out != nil {
_, _ = c.conn.Write(out)
}
c.action = action
return lp.handleAction(c)
}
func (lp *loop) handleAction(c *stdConn) error {
switch c.action {
case None:
return nil
case Close:
return lp.loopClose(c)
case Shutdown:
return errShutdown
default:
c.action = None
return nil
}
}
func (lp *loop) loopReadUDP(c *stdConn) error {
out, action := lp.eventHandler.React(c)
if out != nil {
lp.eventHandler.PreWrite()
_, _ = lp.svr.ln.pconn.WriteTo(out, c.remoteAddr)
}
switch action {
case Shutdown:
return errClosing
}
c.releaseUDP()
return nil
}