-
Notifications
You must be signed in to change notification settings - Fork 0
/
FRAME.cpp
183 lines (148 loc) · 4 KB
/
FRAME.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
/*
* File :
* ./FRAME.cpp
*
* Author :
* Xonar <Paul le Roux>
*
* Description :
* Program Entry for FRAME and Program Loop
*
*/
#include <SDL2/SDL.h>
#include <SDL2/SDL_ttf.h>
#include <iostream>
#include "Global.h"
#include "Window/Window.h"
#include "Engine/FontEngine.h"
#include "Engine/RenderEngine.h"
#include "Engine/ModelEngine.h"
#include "Engine/LightEngine.h"
#include "Graphics/Graphics.h"
#include "Game.h"
#include "Lib/FGLext.h"
#include "Time/Time.h"
#include "Lib/Log.h"
#include "Shader/ShaderManager.h"
#include "Keyboard/Keyboard.h"
#include "Mouse/Mouse.h"
//Definitions of Global Variables
bool gGameOn = true;
FWindow *gWindow;
FFontEngine *gFontEngine;
FRenderEngine* gRenderEngine;
FModelEngine* gModelEngine;
FLightEngine* gLightEngine;
FFont *gFontConsole;
FKeyboard *gKeyboard;
FMouse *gMouse;
bool gDisplayFrameStats = true;
FTime gFrameTimeCur = {0, 0};
FTime gFrameTimePrev = {0, 0};
FTime gFrameTimeDelta = {0, 0};
FShaderManager* gShaderManager;
int main(int argc, char *argv[])
{
//Display Command Line Arguments
std::cout << "Arguments Passed to Program: " << std::endl;
for(int i = 0; i < argc; i++)
std::cout << "\t " << i << ": " << argv[i] << std::endl;
//TODO Parse Arguments
//Init SDL
FWindow window("FRAME Engine Test");
//If SDL/OpenGL Init Failed
if(window.Init())
{
gLoge << "Failed startup!" << std::endl;
//Reset Terminal Colours
#ifdef COLOUR_TERMINAL
std::cout << TERM_STATE_RESET << std::flush;
std::cerr << TERM_STATE_RESET << std::flush;
#endif //COLOUR_TERMINAL
//Failed
return 1;
}
gWindow = &window;
//Init OpenGL
initGLFunction();
#ifdef DEBUG
//Force Debug Messages
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, 0, GL_TRUE);
//Start Debug Output
if(glIsExtensionSupported("GL_KHR_debug"))
{
gLogv << "Using GL_KHR_debug to log GL error messages" << std::endl;
glDebugMessageCallback(glDebugMessageCallbackFunction, NULL);
}
else if(glIsExtensionSupported("GL_ARB_debug_output"))
{
gLogv << "Using GL_ARB_debug_output to log GL error messages" << std::endl;
glDebugMessageCallbackARB(glDebugMessageCallbackFunction, NULL);
}
else if(glIsExtensionSupported("GL_AMD_debug_output"))
{
gLogv << "Using GL_AMD_debug_output to log GL error messages" << std::endl;
glDebugMessageCallbackAMD(glDebugMessageCallbackFunctionAMD, NULL);
}
else
{
gLogw << "GL_KHR_debug,GL_ARB_debug_output and GL_AMD_debug_output not supported!" << std::endl;
gLogw << "No GL Error messages will be displayed!" << std::endl;
}
#endif //DEBUG
//Init Shader Manager
gShaderManager = new FShaderManager();
//Init SDL Font Engine
TTF_Init();
//Init FontEngine
gFontEngine = new FFontEngine();
gFontConsole = new FFont();
gFontConsole->createFromTTF("Assets/CosmicSansNeueMono.ttf", 14);
gFontEngine->addFont(gFontConsole);
//Init ModelEngine
gModelEngine = new FModelEngine();
//Init RenderEngine
gRenderEngine = new FRenderEngine();
//Init LightEngine
gLightEngine = new FLightEngine();
//Init FTime
initTime();
initializeGame();
gRenderEngine->Init();
//Init IO
gKeyboard = new FKeyboard();
gMouse = new FMouse();
//Game Loop
while(gGameOn)
{
SDL_Event event;
while(SDL_PollEvent(&event))
{
switch(event.type)
{
case SDL_QUIT:
gGameOn = false;
break;
}
}
//Update IO
gKeyboard->updateState();
gMouse->updateState();
//Update Time
gFrameTimePrev = gFrameTimeCur;
gFrameTimeCur = FGetTime();
gFrameTimeDelta = gFrameTimeCur - gFrameTimePrev;
//Update
updateGame();
//Render
window.Render();
//All GL Error should be handled immediately and the GL error flag set to GL_NO_ERROR
GL_ERROR_ASSERT();
}
//Reset Terminal Colours
#ifdef COLOUR_TERMINAL
std::cout << TERM_STATE_RESET << std::flush;
std::cerr << TERM_STATE_RESET << std::flush;
#endif //COLOUR_TERMINAL
return 0;
}