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AttendedGather mode issue #596

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starnodes opened this issue Jun 20, 2024 · 1 comment
Open

AttendedGather mode issue #596

starnodes opened this issue Jun 20, 2024 · 1 comment
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bug Something isn't working

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@starnodes
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Description

Hello!
Today I tried out the AttendedGather mode. There are a few things I would like to share.
I tested it in the Hellfire Peninsula location as a robber.

Bugs:

  1. When the bot is turned on, after detecting ore and notification, I try to collect a point, but the bot does not allow me to pick up the contents (mining skill increases, but the loot remains at the point and the bot tries to fly away)
  2. There are false positives. There are no yellow dots on the minimap, but the bot in certain places in the location constantly triggers in the same places.

There are also some suggestions:

  1. When the bot stops, add a skip option other than jump. When I press space on the fly mount, the bot still expects me to collect ore or jump. For example, some macro or command via /
  2. Flight altitude control. I think this is really important. It would be nice to tell the bot to fly at a certain altitude. In current realities, he often goes to the file mount on the ground and gets into various obstacles, such as trees or buildings.
    I think it would be enough for the bot to simply fly high and signal when it detects a yellow dot on the minimap and descend to the ground.

Addon Version

1.7.59

World of Warcraft Client

Wrath of the Lich King Classic

Reproduction Steps

start bot, wait for notify

Last Good Version

No response

Screenshots

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Logs

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@starnodes starnodes added the bug Something isn't working label Jun 20, 2024
@Xian55
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Xian55 commented Jun 20, 2024

Hello, It's been a while since i've did something about AttendedGather Mode.

Bugs:

When the bot is turned on, after detecting ore and notification, I try to collect a point, but the bot does not allow me to pick up the contents (mining skill increases, but the loot remains at the point and the bot tries to fly away)

I think in the past i had this experience with the Loot Window, as long as the interactable(vein, herb, corpse) within reach the window stuck on the screen, unless you press ESC or click the "X" button to close it, its annoying. At the bot side it can be detected when this case happens, however currently there's no logic to forcefully close the Loot Window.

There are false positives. There are no yellow dots on the minimap, but the bot in certain places in the location constantly triggers in the same places.

  • Currently there's one limitation about the Minimap Node Finder, it only works properly with 1920x1080 resolution, resolution scaling not yet been implemented.
  • Yes depending on what texture has been used, it is possible that particular yellow shade appears in the map same as what its used for the nodes(veins, herbs), unfortunate.

When the bot stops, add a skip option other than jump. When I press space on the fly mount, the bot still expects me to collect ore or jump. For example, some macro or command via /
Flight altitude control. I think this is really important. It would be nice to tell the bot to fly at a certain altitude. In current realities, he often goes to the file mount on the ground and gets into various obstacles, such as trees or buildings.
I think it would be enough for the bot to simply fly high and signal when it detects a yellow dot on the minimap and descend to the ground.

In general, there's no implementation for flying mount based navigation at all. None of the current solution provides pathfinding for flying mounts. I've seen such implementation what you just suggested its a good idea. However the video what i wanted to share, how i could imagine your proposed sadly become private. it's no longer available to share.

Well actually there's a video available which presents the flying mount gathering.

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