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FollowRouteGoal.cs
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FollowRouteGoal.cs
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using Core.GOAP;
using SharedLib.NpcFinder;
using Microsoft.Extensions.Logging;
using System;
using System.Linq;
using System.Numerics;
using System.Threading;
using SharedLib.Extensions;
using Game;
#pragma warning disable 162
namespace Core.Goals;
public sealed class FollowRouteGoal : GoapGoal, IGoapEventListener, IRouteProvider, IEditedRouteReceiver, IDisposable
{
public const float DEFAULT_COST = 20f;
public const float COST_OFFSET = 0.1f;
private readonly float cost;
public override float Cost => cost;
public override bool CanRun() => pathSettings.CanRun();
private const bool debug = false;
private readonly ILogger<FollowRouteGoal> logger;
private readonly ConfigurableInput input;
private readonly Wait wait;
private readonly PlayerReader playerReader;
private readonly AddonBits bits;
private readonly ClassConfiguration classConfig;
private readonly IMountHandler mountHandler;
private readonly Navigation navigation;
private readonly IBlacklist targetBlacklist;
private readonly TargetFinder targetFinder;
private const NpcNames NpcNameToFind = NpcNames.Enemy | NpcNames.Neutral;
private const int MIN_TIME_TO_START_CYCLE_PROFESSION = 5000;
private const int CYCLE_PROFESSION_PERIOD = 8000;
private readonly ManualResetEventSlim sideActivityManualReset;
private readonly Thread? sideActivityThread;
private CancellationTokenSource sideActivityCts;
private readonly PathSettings pathSettings;
private Vector3[] mapRoute
{
get => pathSettings.Path;
set => pathSettings.Path = value;
}
private DateTime onEnterTime;
#region IRouteProvider
public DateTime LastActive => navigation.LastActive;
public Vector3[] MapRoute() => mapRoute;
public Vector3[] PathingRoute()
{
return navigation.TotalRoute;
}
public bool HasNext()
{
return navigation.HasNext();
}
public Vector3 NextMapPoint()
{
return navigation.NextMapPoint();
}
#endregion
public FollowRouteGoal(
float cost,
PathSettings pathSettings,
ILogger<FollowRouteGoal> logger,
ConfigurableInput input, Wait wait, PlayerReader playerReader,
AddonBits bits,
ClassConfiguration classConfig,
Navigation navigation,
IMountHandler mountHandler, TargetFinder targetFinder,
IBlacklist blacklist)
: base("Follow " + System.IO.Path.GetFileNameWithoutExtension(pathSettings.FileName))
{
this.cost = cost;
this.logger = logger;
this.input = input;
this.wait = wait;
this.classConfig = classConfig;
this.playerReader = playerReader;
this.bits = bits;
this.pathSettings = pathSettings;
this.mountHandler = mountHandler;
this.targetFinder = targetFinder;
this.targetBlacklist = blacklist;
if (pathSettings.Requirements.Count > 0)
{
Keys = [
new KeyAction() {
RequirementsRuntime = pathSettings.RequirementsRuntime,
Name = "Follow " + System.IO.Path.GetFileNameWithoutExtension(pathSettings.FileName)
}];
}
this.navigation = navigation;
navigation.OnPathCalculated += Navigation_OnPathCalculated;
navigation.OnDestinationReached += Navigation_OnDestinationReached;
navigation.OnWayPointReached += Navigation_OnWayPointReached;
if (classConfig.Mode == Mode.AttendedGather)
{
AddPrecondition(GoapKey.dangercombat, false);
navigation.OnAnyPointReached += Navigation_OnWayPointReached;
}
else
{
if (classConfig.Loot)
{
AddPrecondition(GoapKey.incombat, false);
}
AddPrecondition(GoapKey.damagedone, false);
AddPrecondition(GoapKey.damagetaken, false);
AddPrecondition(GoapKey.producedcorpse, false);
AddPrecondition(GoapKey.consumecorpse, false);
}
sideActivityCts = new();
sideActivityManualReset = new(false);
if (classConfig.Mode == Mode.AttendedGather)
{
if (classConfig.GatherFindKeyConfig.Length > 1)
{
sideActivityThread = new(Thread_AttendedGather);
sideActivityThread.Start();
}
}
else
{
sideActivityThread = new(Thread_LookingForTarget);
sideActivityThread.Start();
}
}
public void Dispose()
{
navigation.Dispose();
sideActivityCts.Cancel();
sideActivityManualReset.Set();
}
private void Abort()
{
if (!targetBlacklist.Is())
navigation.StopMovement();
navigation.Stop();
sideActivityManualReset.Reset();
targetFinder.Reset();
}
private void Resume()
{
onEnterTime = DateTime.UtcNow;
if (sideActivityCts.IsCancellationRequested)
{
sideActivityCts = new();
}
sideActivityManualReset.Set();
if (!navigation.HasWaypoint())
{
RefillWaypoints(true);
}
else
{
navigation.Resume();
}
if (playerReader.Class != UnitClass.Druid)
MountIfPossible();
}
public void OnGoapEvent(GoapEventArgs e)
{
if (e.GetType() == typeof(AbortEvent))
{
Abort();
}
else if (e.GetType() == typeof(ResumeEvent))
{
Resume();
}
}
public override void OnEnter() => Resume();
public override void OnExit() => Abort();
public override void Update()
{
if (bits.Target() && bits.Target_Dead())
{
Log("Has target but its dead.");
input.PressClearTarget();
wait.Update();
if (bits.Target())
{
SendGoapEvent(ScreenCaptureEvent.Default);
LogWarning($"Unable to clear target! Check Bindpad settings!");
}
}
if (bits.Drowning())
{
input.PressJump();
}
if (bits.Combat() && classConfig.Mode != Mode.AttendedGather) { return; }
if (!sideActivityCts.IsCancellationRequested)
{
navigation.Update(sideActivityCts.Token);
}
else
{
if (!bits.Target())
{
LogWarning($"{nameof(sideActivityCts)} is cancelled but needs to be restarted!");
sideActivityCts = new();
sideActivityManualReset.Set();
}
}
RandomJump();
wait.Update();
}
private void Thread_LookingForTarget()
{
sideActivityManualReset.Wait();
while (!sideActivityCts.IsCancellationRequested)
{
if (targetFinder.Search(NpcNameToFind, bits.Target_NotDead, sideActivityCts.Token))
{
Log("Found target!");
sideActivityCts.Cancel();
sideActivityManualReset.Reset();
}
sideActivityCts.Token.WaitHandle.WaitOne(1);
sideActivityManualReset.Wait();
}
if (logger.IsEnabled(LogLevel.Debug))
logger.LogDebug("LookingForTarget Thread stopped!");
}
private void Thread_AttendedGather()
{
sideActivityManualReset.Wait();
while (!sideActivityCts.IsCancellationRequested)
{
if ((DateTime.UtcNow - onEnterTime).TotalMilliseconds > MIN_TIME_TO_START_CYCLE_PROFESSION)
{
AlternateGatherTypes();
}
sideActivityCts.Token.WaitHandle.WaitOne(CYCLE_PROFESSION_PERIOD);
sideActivityManualReset.Wait();
}
if (logger.IsEnabled(LogLevel.Debug))
logger.LogDebug("AttendedGather Thread stopped!");
}
private void AlternateGatherTypes()
{
var oldestKey = classConfig.GatherFindKeyConfig.MaxBy(x => x.SinceLastClickMs);
if (!playerReader.IsCasting() &&
oldestKey?.SinceLastClickMs > CYCLE_PROFESSION_PERIOD)
{
logger.LogInformation($"[{oldestKey.Key}] {oldestKey.Name} pressed for {InputDuration.DefaultPress}ms");
input.PressRandom(oldestKey);
oldestKey.SetClicked();
}
}
private void MountIfPossible()
{
float totalDistance = VectorExt.TotalDistance<Vector3>(navigation.TotalRoute, VectorExt.WorldDistanceXY);
if (classConfig.UseMount && mountHandler.CanMount() &&
(MountHandler.ShouldMount(totalDistance) ||
(navigation.TotalRoute.Length > 0 &&
mountHandler.ShouldMount(navigation.TotalRoute[^1]))
))
{
Log("Mount up");
mountHandler.MountUp();
navigation.ResetStuckParameters();
}
}
#region Refill rules
private void Navigation_OnPathCalculated()
{
MountIfPossible();
}
private void Navigation_OnDestinationReached()
{
if (debug)
LogDebug("Navigation_OnDestinationReached");
RefillWaypoints(false);
MountIfPossible();
}
private void Navigation_OnWayPointReached()
{
MountIfPossible();
}
public void RefillWaypoints(bool onlyClosest)
{
Log($"{nameof(RefillWaypoints)} - findClosest:{onlyClosest} - ThereAndBack:{pathSettings.PathThereAndBack}");
Vector3 playerMap = playerReader.MapPos;
Span<Vector3> pathMap = stackalloc Vector3[mapRoute.Length];
mapRoute.CopyTo(pathMap);
float mapDistanceToFirst = playerMap.MapDistanceXYTo(pathMap[0]);
float mapDistanceToLast = playerMap.MapDistanceXYTo(pathMap[^1]);
if (mapDistanceToLast < mapDistanceToFirst)
{
pathMap.Reverse();
}
int closestIndex = 0;
Vector3 mapClosestPoint = Vector3.Zero;
float distance = float.MaxValue;
for (int i = 0; i < pathMap.Length; i++)
{
Vector3 p = pathMap[i];
float d = playerMap.MapDistanceXYTo(p);
if (d < distance)
{
distance = d;
closestIndex = i;
mapClosestPoint = p;
}
}
if (onlyClosest)
{
if (debug)
LogDebug($"{nameof(RefillWaypoints)}: Closest wayPoint: {mapClosestPoint}");
navigation.SetWayPoints(stackalloc Vector3[1] { mapClosestPoint });
return;
}
if (mapClosestPoint == pathMap[0] || mapClosestPoint == pathMap[^1])
{
if (pathSettings.PathThereAndBack)
{
navigation.SetWayPoints(pathMap);
}
else
{
pathMap.Reverse();
navigation.SetWayPoints(pathMap);
}
}
else
{
Span<Vector3> points = pathMap[closestIndex..];
Log($"{nameof(RefillWaypoints)} - Set destination from closest to nearest endpoint - with {points.Length} waypoints");
navigation.SetWayPoints(points);
}
}
#endregion
public void ReceivePath(Vector3[] oldMap, Vector3[] newMap)
{
// TODO: Cheap way to avoid override all FollowRouteGoal
// to the same path
if (mapRoute.SequenceEqual(oldMap))
{
this.mapRoute = newMap;
}
}
private void RandomJump()
{
if (bits.Grounded() &&
(DateTime.UtcNow - onEnterTime).TotalSeconds > 5 &&
classConfig.Jump.SinceLastClickMs > Random.Shared.Next(10_000, 25_000))
{
Log("Random jump");
input.PressJump();
}
}
private void LogDebug(string text)
{
logger.LogDebug(text);
}
private void LogWarning(string text)
{
logger.LogWarning(text);
}
private void Log(string text)
{
logger.LogInformation(text);
}
}