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Copy pathTalentMap_Hunter.lua
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188 lines (171 loc) · 6.49 KB
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local ADDON_NAME, ns = ...
-------------------------------------------------------------------------------
-- Hunter Talent Modifiers - TBC Anniversary (2.5.5)
-- Talent positions (tab:index) verified in-game on TBC Anniversary
-- (ordered by internal talentID)
-------------------------------------------------------------------------------
local MOD = ns.MOD
local TalentMap = {}
-------------------------------------------------------------------------------
-- Beast Mastery (Tab 1)
-- 1:1 Improved Aspect of the Monkey (3) 1:2 Improved Aspect of the Hawk (5)
-- 1:3 Pathfinding (2) 1:4 Improved Mend Pet (2)
-- 1:5 Bestial Wrath (1) 1:6 Intimidation (1)
-- 1:7 Spirit Bond (2) 1:8 Endurance Training (5)
-- 1:9 Bestial Discipline (2) 1:10 Bestial Swiftness (1)
-- 1:11 Ferocity (5) 1:12 Thick Hide (3)
-- 1:13 Unleashed Fury (5) 1:14 Frenzy (5)
-- 1:15 Focused Fire (2) 1:16 Improved Revive Pet (2)
-- 1:17 Animal Handler (2) 1:18 Ferocious Inspiration (3)
-- 1:19 Catlike Reflexes (3) 1:20 Serpent's Swiftness (5)
-- 1:21 The Beast Within (1)
-------------------------------------------------------------------------------
-- Focused Fire: +1/2% all damage when pet is active (Beast Mastery 1:15)
-- NOTE: Requires pet to be active - always applied when talent is taken
-- (Pet is almost always out for BM hunters)
TalentMap["1:15"] = {
name = "Focused Fire",
maxRank = 2,
effects = {
{
type = MOD.DAMAGE_MULTIPLIER,
value = 0.01,
perRank = true,
stacking = "additive",
},
},
}
-------------------------------------------------------------------------------
-- Marksmanship (Tab 2)
-- 2:1 Improved Concussive Shot (5) 2:2 Efficiency (5)
-- 2:3 Improved Hunter's Mark (5) 2:4 Lethal Shots (5)
-- 2:5 Aimed Shot (1) 2:6 Improved Arcane Shot (5)
-- 2:7 Barrage (3) 2:8 Improved Stings (5)
-- 2:9 Mortal Shots (5) 2:10 Concussive Barrage (3)
-- 2:11 Scatter Shot (1) 2:12 Trueshot Aura (1)
-- 2:13 Ranged Weapon Specialization (5) 2:14 Combat Experience (2)
-- 2:15 Careful Aim (3) 2:16 Master Marksman (5)
-- 2:17 Silencing Shot (1) 2:18 Go for the Throat (2)
-- 2:19 Rapid Killing (2) 2:20 Improved Barrage (3)
-------------------------------------------------------------------------------
-- Lethal Shots (2:4): REMOVED - already counted in stats.rangedCrit by StateCollector
-- when the talent is learned. Re-applying here would double-count.
-- See plan 44, Bug A.
-- Barrage: +4/8/12% Multi-Shot and Volley damage (Marksmanship 2:7)
TalentMap["2:7"] = {
name = "Barrage",
maxRank = 3,
effects = {
{
type = MOD.DAMAGE_MULTIPLIER,
value = 0.04,
perRank = true,
stacking = "additive",
filter = { spellNames = { "Multi-Shot", "Volley" } },
},
},
}
-- Improved Stings: +10/20/30% Serpent Sting damage (Marksmanship 2:8)
TalentMap["2:8"] = {
name = "Improved Stings",
maxRank = 5,
effects = {
{
type = MOD.DAMAGE_MULTIPLIER,
value = 0.06,
perRank = true,
stacking = "additive",
filter = { spellNames = { "Serpent Sting" } },
},
},
}
-- Mortal Shots: +6/12/18/24/30% crit damage bonus (Marksmanship 2:9)
TalentMap["2:9"] = {
name = "Mortal Shots",
maxRank = 5,
effects = {
{
type = MOD.CRIT_MULT_BONUS,
value = 0.06,
perRank = true,
},
},
}
-- Ranged Weapon Specialization: +1/2/3/4/5% ranged damage (Marksmanship 2:13)
TalentMap["2:13"] = {
name = "Ranged Weapon Specialization",
maxRank = 5,
effects = {
{
type = MOD.DAMAGE_MULTIPLIER,
value = 0.01,
perRank = true,
stacking = "additive",
},
},
}
-------------------------------------------------------------------------------
-- Survival (Tab 3)
-- 3:1 Humanoid Slaying (3) 3:2 Lightning Reflexes (5)
-- 3:3 Entrapment (3) 3:4 Improved Wing Clip (3)
-- 3:5 Clever Traps (2) 3:6 Deterrence (1)
-- 3:7 Improved Feign Death (2) 3:8 Surefooted (3)
-- 3:9 Deflection (5) 3:10 Counterattack (1)
-- 3:11 Killer Instinct (3) 3:12 Trap Mastery (2)
-- 3:13 Wyvern Sting (1) 3:14 Savage Strikes (2)
-- 3:15 Survivalist (5) 3:16 Monster Slaying (3)
-- 3:17 Resourcefulness (3) 3:18 Survival Instincts (2)
-- 3:19 Thrill of the Hunt (3) 3:20 Expose Weakness (3)
-- 3:21 Master Tactician (5) 3:22 Readiness (1)
-- 3:23 Hawk Eye (3)
-------------------------------------------------------------------------------
-- Humanoid Slaying: +1/2/3% damage vs Humanoids (Survival 3:1)
TalentMap["3:1"] = {
name = "Humanoid Slaying",
maxRank = 3,
effects = {
{
type = MOD.DAMAGE_MULTIPLIER,
value = 0.01,
perRank = true,
stacking = "additive",
filter = { creatureTypes = { "Humanoid" } },
},
},
}
-- Surefooted: +1/2/3% hit chance (Survival 3:8)
TalentMap["3:8"] = {
name = "Surefooted",
maxRank = 3,
effects = {
{
type = MOD.SPELL_HIT_BONUS,
value = 0.01,
perRank = true,
},
},
}
-- Monster Slaying: +1/2/3% damage vs Beasts, Giants, Dragonkin (Survival 3:16)
-- NOTE: Requires creatureTypeFilter support in ModifierCalc
TalentMap["3:16"] = {
name = "Monster Slaying",
maxRank = 3,
effects = {
{
type = MOD.DAMAGE_MULTIPLIER,
value = 0.01,
perRank = true,
stacking = "additive",
filter = { creatureTypes = { "Beast", "Giant", "Dragonkin" } },
},
},
}
-- Survival Instincts (3:18): REMOVED - already counted in stats.meleeCrit/rangedCrit by
-- StateCollector when the talent is learned. Re-applying here would double-count.
-- See plan 44, Bug A.
-------------------------------------------------------------------------------
-- Merge into global TalentMap
-------------------------------------------------------------------------------
for key, data in pairs(TalentMap) do
ns.TalentMap["HUNTER:" .. key] = data
end