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I wanted to use the DH shadowmap support function to prevent weird Tyndall light showing through the mountain,but it seems enable this function causes direct light missing when I move my camera angle.
9.8.2.mp4
The text was updated successfully, but these errors were encountered:
Is there an update on this? Bliss would really be perfect if it could take the DH geometry into account for shadow rendering. Having the sun shine through mountains really breaks immersion.
I wanted to use the DH shadowmap support function to prevent weird Tyndall light showing through the mountain,but it seems enable this function causes direct light missing when I move my camera angle.
9.8.2.mp4
The text was updated successfully, but these errors were encountered: