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Weird POM at height 50 underwater #253

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joshua-igor opened this issue Jul 20, 2024 · 1 comment
Open

Weird POM at height 50 underwater #253

joshua-igor opened this issue Jul 20, 2024 · 1 comment
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@joshua-igor
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Describe the bug

When you go underwater, starting from height 50, any resource pack that has Parallax Occlusion Mapping (POM) glitches out and show a weird black texture when you approach any block.
The screenshot below shows exactly the transition between the glitched sand and the normal sand.
image

Other blocks are also affected:
image

I have tried using both Pixlli and rotrBLOCKS. Disabling POM on the shaderpack settings fixes the issue.

  • What GPU vendor you are using: NVIDIA RTX 3070
  • What operating system you are using: Windows 11
  • What minecraft version you are playing: 1.21
  • If you are using a special client for minecraft: n/a
  • What shader loading mod you are using: Iris 1.7.3
  • What version of the shader you are using: Bliss Commit #482
  • If you are using any, what additional mods you are using besides the ones required to use the shader: Distant Horizons 2.1.2 and Tectonic/Terralith
@joshua-igor joshua-igor added the bug Something isn't working label Jul 20, 2024
@X0nk
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X0nk commented Jul 24, 2024

hm i will try to reproduce this

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