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index.html
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<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<meta property="og:description" content= "SeaFood Kingdom in their full skin, Interactive 3D NFT worldsz.">
<meta name="author" content="www.embracingearth.space">
<meta property="og:image" content="https://design.embracingearth.space/wp-content/uploads/2021/12/sahaj-garg.jpg">
<meta property="og:image:alt" content="https://design.embracingearth.space/wp-content/uploads/2021/12/lobstaerdao1.gif">
<meta property ="og:image:alt:type" content="image/gif" >
<meta property="og:type" content="website">
<meta property='twitter:title' content="SeaShells | 10b57e6 fa5h10n | 3D lobsterdao"/>
<meta name="twitter:card" content="summary_large_image"/>
<meta name="twitter:image" content="https://design.embracingearth.space/wp-content/uploads/2021/12/sahaj-garg.jpg"/>
<title> Worldsz | SeaShells | 10b57e6 fa5h10n | NFT </title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
</head>
<body>
<div id="unity-container" class="unity-desktop">
<canvas id="unity-canvas" style ="display: table; width: 100%; height : 100%;" ></canvas>
<div id="unity-loading-bar">
<div id="unity-logo"></div>
<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
<div id="unity-mobile-warning">
10b57e6da0.
</div>
<div id="unity-footer">
<div id="unity-webgl-logo"></div>
<div id="unity-fullscreen-button"></div>
<div id="unity-build-title">Worldsz | SeaShells | 10b57e6 fa5h10n</div>
</div>
support: 0xeA6a9fC10cea61405543Bd010e8511ef17aB6a2c
</div>
<script>
var buildUrl = "Build";
var loaderUrl = buildUrl + "/builds.loader.js";
var config = {
dataUrl: buildUrl + "/builds.data",
frameworkUrl: buildUrl + "/builds.framework.js",
codeUrl: buildUrl + "/builds.wasm",
streamingAssetsUrl: "StreamingAssets",
companyName: "embracingearth.space",
productName: "Worldsz | SeaShells | 10b57e6 fa5h10",
productVersion: "0.1",
};
var container = document.querySelector("#unity-container");
var canvas = document.querySelector("#unity-canvas");
var loadingBar = document.querySelector("#unity-loading-bar");
var progressBarFull = document.querySelector("#unity-progress-bar-full");
var fullscreenButton = document.querySelector("#unity-fullscreen-button");
var mobileWarning = document.querySelector("#unity-mobile-warning");
// By default Unity keeps WebGL canvas render target size matched with
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
// Set this to false if you want to decouple this synchronization from
// happening inside the engine, and you would instead like to size up
// the canvas DOM size and WebGL render target sizes yourself.
// config.matchWebGLToCanvasSize = false;
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
container.className = "unity-mobile";
// Avoid draining fillrate performance on mobile devices,
// and default/override low DPI mode on mobile browsers.
config.devicePixelRatio = 1;
mobileWarning.style.display = "block";
setTimeout(() => {
mobileWarning.style.display = "none";
}, 5000);
} else {
}
document.getElementById("unity-container").style.width = "100%";
document.getElementById("unity-container").style.height = "97%";
loadingBar.style.display = "block";
var script = document.createElement("script");
script.src = loaderUrl;
script.onload = () => {
createUnityInstance(canvas, config, (progress) => {
progressBarFull.style.width = 100 * progress + "%";
}).then((unityInstance) => {
loadingBar.style.display = "none";
fullscreenButton.onclick = () => {
unityInstance.SetFullscreen(1);
};
}).catch((message) => {
alert(message);
});
};
document.body.appendChild(script);
</script>
maybe we can create a common open metaverse or a 3d environment to hangout and play with our NFT characters....maybe all these monkeys, apes, punks, sea creatures, trees can be part of this explorative space..
</body>
</html>