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AQPSystemTypesAnimations.pas
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AQPSystemTypesAnimations.pas
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{**
* The contents of this file are subject to the Mozilla Public License
* Version 1.1 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS"
* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
* License for the specific language governing rights and limitations
* under the License.
*
* The Original Code is AQPSystemTypesAnimations.pas.
*
* The Initial Developer of the Original Code is Waldemar Derr.
* Portions created by Waldemar Derr are Copyright (C) Waldemar Derr.
* All Rights Reserved.
*
* @author Waldemar Derr <furevest@gmail.com>
*}
unit AQPSystemTypesAnimations;
interface
uses
System.SysUtils,
System.Types,
System.UITypes,
AnyiQuack;
{$INCLUDE Compile.inc}
type
TRefSystemTypeGetterFunction<T> = reference to function(RefObject: TObject): T;
TRefSystemTypeSetterProcedure<T> = reference to procedure(RefObject: TObject; const NewValue: T);
TAQPSystemTypesAnimations = class(TAQPlugin)
public
function IntegerAnimation(TargetValue: Integer;
const Getter: TRefSystemTypeGetterFunction<Integer>;
const Setter: TRefSystemTypeSetterProcedure<Integer>; Duration: Integer; ID: Integer = 0;
const EaseFunction: TEaseFunction = nil; const OnComplete: TAnonymNotifyEvent = nil): TAQ;
function SingleAnimation(TargetValue: Single;
const Getter: TRefSystemTypeGetterFunction<Single>;
const Setter: TRefSystemTypeSetterProcedure<Single>; Duration: Integer; ID: Integer = 0;
const EaseFunction: TEaseFunction = nil; const OnComplete: TAnonymNotifyEvent = nil): TAQ;
function ColorAnimation(const TargetColor: {$IFDEF FMX}TAlphaColor{$ELSE}TColor{$ENDIF};
const Getter: TRefSystemTypeGetterFunction<{$IFDEF FMX}TAlphaColor{$ELSE}TColor{$ENDIF}>;
const Setter: TRefSystemTypeSetterProcedure<{$IFDEF FMX}TAlphaColor{$ELSE}TColor{$ENDIF}>;
Duration: Integer; ID: Integer = 0;
const EaseFunction: TEaseFunction = nil; const OnComplete: TAnonymNotifyEvent = nil): TAQ;
function RectAnimation(const TargetRect: TRect;
const Getter: TRefSystemTypeGetterFunction<TRect>;
const Setter: TRefSystemTypeSetterProcedure<TRect>; Duration: Integer; ID: Integer = 0;
const EaseFunction: TEaseFunction = nil;
const OnComplete: TAnonymNotifyEvent = nil): TAQ; overload;
function RectAnimation(const GetTargetRect: TFunc<TRect>;
const Getter: TRefSystemTypeGetterFunction<TRect>;
const Setter: TRefSystemTypeSetterProcedure<TRect>; Duration: Integer; ID: Integer = 0;
const EaseFunction: TEaseFunction = nil;
const OnComplete: TAnonymNotifyEvent = nil): TAQ; overload;
end;
implementation
procedure FireCompleteEvent(ForObject: TObject;
const OnComplete: TAnonymNotifyEvent
{$IFDEF OutputDebugAnimation}; const AnimationCaption: string{$ENDIF}); inline;
begin
{$IFDEF OutputDebugAnimation}
OutputDebugString(PChar(AnimationCaption + ' complete for $' +
IntToHex(Integer(ForObject), SizeOf(Integer) * 2)));
{$ENDIF}
if Assigned(OnComplete) then
OnComplete(ForObject);
end;
{ TAQPSystemTypesAnimations }
function TAQPSystemTypesAnimations.IntegerAnimation(TargetValue: Integer;
const Getter: TRefSystemTypeGetterFunction<Integer>;
const Setter: TRefSystemTypeSetterProcedure<Integer>; Duration, ID: Integer;
const EaseFunction: TEaseFunction; const OnComplete: TAnonymNotifyEvent): TAQ;
begin
Result := Each(
function(AQ: TAQ; O: TObject): Boolean
var
FromValue: Integer;
begin
Result := True;
FromValue := Getter(O);
Take(O).EachAnimation(Duration,
function(AQ: TAQ; O: TObject): Boolean
var
Progress: Real;
AniValue: Integer;
begin
Result := True;
Progress := AQ.CurrentInterval.Progress;
AniValue := TAQ.EaseInteger(FromValue, TargetValue, Progress, EaseFunction);
Setter(O, AniValue);
if Progress = 1 then
FireCompleteEvent(O, OnComplete{$IFDEF OutputDebugAnimation}, 'IntegerAnimation'{$ENDIF});
end, nil, ID);
end);
end;
function TAQPSystemTypesAnimations.SingleAnimation(TargetValue: Single;
const Getter: TRefSystemTypeGetterFunction<Single>;
const Setter: TRefSystemTypeSetterProcedure<Single>; Duration: Integer; ID: Integer = 0;
const EaseFunction: TEaseFunction = nil; const OnComplete: TAnonymNotifyEvent = nil): TAQ;
begin
Result := Each(
function(AQ: TAQ; O: TObject): Boolean
var
FromValue: Single;
begin
Result := True;
FromValue := Getter(O);
Take(O).EachAnimation(Duration,
function(AQ: TAQ; O: TObject): Boolean
var
Progress, AniValue: Real;
begin
Result := True;
Progress := AQ.CurrentInterval.Progress;
AniValue := TAQ.EaseReal(FromValue, TargetValue, Progress, EaseFunction);
Setter(O, AniValue);
if Progress = 1 then
FireCompleteEvent(O, OnComplete{$IFDEF OutputDebugAnimation}, 'SingleAnimation'{$ENDIF});
end, nil, ID);
end);
end;
function TAQPSystemTypesAnimations.ColorAnimation(
const TargetColor: {$IFDEF FMX}TAlphaColor{$ELSE}TColor{$ENDIF};
const Getter: TRefSystemTypeGetterFunction<{$IFDEF FMX}TAlphaColor{$ELSE}TColor{$ENDIF}>;
const Setter: TRefSystemTypeSetterProcedure<{$IFDEF FMX}TAlphaColor{$ELSE}TColor{$ENDIF}>; Duration, ID: Integer;
const EaseFunction: TEaseFunction; const OnComplete: TAnonymNotifyEvent): TAQ;
begin
Result := Each(
function(AQ: TAQ; O: TObject): Boolean
var
FromColor: {$IFDEF FMX}TAlphaColor{$ELSE}TColor{$ENDIF};
begin
Result := True;
FromColor := Getter(O);
Take(O).EachAnimation(Duration,
function(AQ: TAQ; O: TObject): Boolean
var
Progress: Real;
AniColor: {$IFDEF FMX}TAlphaColor{$ELSE}TColor{$ENDIF};
begin
Result := True;
Progress := AQ.CurrentInterval.Progress;
AniColor := TAQ.EaseColor(FromColor, TargetColor, Progress, EaseFunction);
Setter(O, AniColor);
if Progress = 1 then
FireCompleteEvent(O, OnComplete{$IFDEF OutputDebugAnimation}, 'ColorAnimation'{$ENDIF});
end, nil, ID);
end);
end;
function TAQPSystemTypesAnimations.RectAnimation(const TargetRect: TRect;
const Getter: TRefSystemTypeGetterFunction<TRect>;
const Setter: TRefSystemTypeSetterProcedure<TRect>; Duration, ID: Integer;
const EaseFunction: TEaseFunction; const OnComplete: TAnonymNotifyEvent): TAQ;
begin
Result := RectAnimation(
function: TRect
begin
Result := TargetRect;
end,
Getter, Setter, Duration, ID, EaseFunction, OnComplete);
end;
// This is a overloaded version for moving targets. The target rect is determined by the
// passed GetTargetRect lambda instead of a fixed rect.
function TAQPSystemTypesAnimations.RectAnimation(const GetTargetRect: TFunc<TRect>;
const Getter: TRefSystemTypeGetterFunction<TRect>;
const Setter: TRefSystemTypeSetterProcedure<TRect>; Duration, ID: Integer;
const EaseFunction: TEaseFunction; const OnComplete: TAnonymNotifyEvent): TAQ;
begin
Result := Each(
function(AQ: TAQ; O: TObject): Boolean
var
FromRect: TRect;
begin
Result := True;
FromRect := Getter(O);
Take(O).EachAnimation(Duration,
function(AQ: TAQ; O: TObject): Boolean
var
Progress: Real;
AniRect: TRect;
begin
Result := True;
Progress := AQ.CurrentInterval.Progress;
AniRect := TAQ.EaseRect(FromRect, GetTargetRect, Progress, EaseFunction);
Setter(O, AniRect);
if Progress = 1 then
FireCompleteEvent(O, OnComplete{$IFDEF OutputDebugAnimation}, 'RectAnimation'{$ENDIF});
end, nil, ID);
end);
end;
end.