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model_ui_node.go
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/*
* Ory Kratos API
*
* Documentation for all public and administrative Ory Kratos APIs. Public and administrative APIs are exposed on different ports. Public APIs can face the public internet without any protection while administrative APIs should never be exposed without prior authorization. To protect the administative API port you should use something like Nginx, Ory Oathkeeper, or any other technology capable of authorizing incoming requests.
*
* API version: v0.6.0-alpha.17
* Contact: hi@ory.sh
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package client
import (
"encoding/json"
)
// UiNode Nodes are represented as HTML elements or their native UI equivalents. For example, a node can be an `<img>` tag, or an `<input element>` but also `some plain text`.
type UiNode struct {
Attributes UiNodeAttributes `json:"attributes"`
Group string `json:"group"`
Messages []UiText `json:"messages"`
Meta Meta `json:"meta"`
Type string `json:"type"`
}
// NewUiNode instantiates a new UiNode object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewUiNode(attributes UiNodeAttributes, group string, messages []UiText, meta Meta, type_ string) *UiNode {
this := UiNode{}
this.Attributes = attributes
this.Group = group
this.Messages = messages
this.Meta = meta
this.Type = type_
return &this
}
// NewUiNodeWithDefaults instantiates a new UiNode object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewUiNodeWithDefaults() *UiNode {
this := UiNode{}
return &this
}
// GetAttributes returns the Attributes field value
func (o *UiNode) GetAttributes() UiNodeAttributes {
if o == nil {
var ret UiNodeAttributes
return ret
}
return o.Attributes
}
// GetAttributesOk returns a tuple with the Attributes field value
// and a boolean to check if the value has been set.
func (o *UiNode) GetAttributesOk() (*UiNodeAttributes, bool) {
if o == nil {
return nil, false
}
return &o.Attributes, true
}
// SetAttributes sets field value
func (o *UiNode) SetAttributes(v UiNodeAttributes) {
o.Attributes = v
}
// GetGroup returns the Group field value
func (o *UiNode) GetGroup() string {
if o == nil {
var ret string
return ret
}
return o.Group
}
// GetGroupOk returns a tuple with the Group field value
// and a boolean to check if the value has been set.
func (o *UiNode) GetGroupOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Group, true
}
// SetGroup sets field value
func (o *UiNode) SetGroup(v string) {
o.Group = v
}
// GetMessages returns the Messages field value
func (o *UiNode) GetMessages() []UiText {
if o == nil {
var ret []UiText
return ret
}
return o.Messages
}
// GetMessagesOk returns a tuple with the Messages field value
// and a boolean to check if the value has been set.
func (o *UiNode) GetMessagesOk() ([]UiText, bool) {
if o == nil {
return nil, false
}
return o.Messages, true
}
// SetMessages sets field value
func (o *UiNode) SetMessages(v []UiText) {
o.Messages = v
}
// GetMeta returns the Meta field value
func (o *UiNode) GetMeta() Meta {
if o == nil {
var ret Meta
return ret
}
return o.Meta
}
// GetMetaOk returns a tuple with the Meta field value
// and a boolean to check if the value has been set.
func (o *UiNode) GetMetaOk() (*Meta, bool) {
if o == nil {
return nil, false
}
return &o.Meta, true
}
// SetMeta sets field value
func (o *UiNode) SetMeta(v Meta) {
o.Meta = v
}
// GetType returns the Type field value
func (o *UiNode) GetType() string {
if o == nil {
var ret string
return ret
}
return o.Type
}
// GetTypeOk returns a tuple with the Type field value
// and a boolean to check if the value has been set.
func (o *UiNode) GetTypeOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Type, true
}
// SetType sets field value
func (o *UiNode) SetType(v string) {
o.Type = v
}
func (o UiNode) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if true {
toSerialize["attributes"] = o.Attributes
}
if true {
toSerialize["group"] = o.Group
}
if true {
toSerialize["messages"] = o.Messages
}
if true {
toSerialize["meta"] = o.Meta
}
if true {
toSerialize["type"] = o.Type
}
return json.Marshal(toSerialize)
}
type NullableUiNode struct {
value *UiNode
isSet bool
}
func (v NullableUiNode) Get() *UiNode {
return v.value
}
func (v *NullableUiNode) Set(val *UiNode) {
v.value = val
v.isSet = true
}
func (v NullableUiNode) IsSet() bool {
return v.isSet
}
func (v *NullableUiNode) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableUiNode(val *UiNode) *NullableUiNode {
return &NullableUiNode{value: val, isSet: true}
}
func (v NullableUiNode) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableUiNode) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}