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Releases: Whinarn/UnityMeshSimplifier

v3.1.0

25 Feb 09:48
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3.1.0 (2022-02-25)

Features

  • simplifier: added options validation (55264ce)

v3.0.1

25 Jun 10:23
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3.0.1 (2021-06-25)

Bug Fixes

v3.0.0

27 Mar 00:06
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3.0.0 (2021-03-27)

Bug Fixes

  • lods: prevent empty mesh names (ec6cf87)
  • simplifier: obsolete properties that moved to options struct (84664d1)
  • simplifier: options for uv component count (7f7b773)
  • simplifier: removed obsolete properties (24ccc56)

Features

  • lods: save assets path is now less restricted (380bda9)
  • package: bump minimum required version of Unity to 2018.1 (8f37f81)
  • simplifier: set manual uv component count (9795860)

BREAKING CHANGES

  • simplifier: removed obsolete properties
  • lods: save assets paths are now related to Assets/ rather
    than Assets/UMS_LODS/

v2.3.6

20 Nov 16:37
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2.3.6 (2020-11-20)

Bug Fixes

  • simplifier: prevent near zero denominator (469272a)

v2.3.5

10 Oct 10:41
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2.3.5 (2020-10-10)

Bug Fixes

  • lod-generator-helper: mark scene as dirty (7554f8e)
  • unity: increase support for unity 2020 (7a28614)

v2.3.4

25 Aug 09:12
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2.3.4 (2020-08-25)

Bug Fixes

  • tests: compile errors on 2018.4.26f1 (#38) (91b5ad7)

v2.3.3

01 May 19:35
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2.3.3 (2020-05-01)

Bug Fixes

  • mesh: bug related to degenerated triangle when using smart linking (e9d5def)

v2.3.2

30 Apr 18:27
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2.3.2 (2020-04-30)

Bug Fixes

  • meshutils: GetUsedUVComponents should now be able to return zero (af60914)

v2.3.1

14 Apr 17:00
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2.3.1 (2020-04-14)

Reverts

  • temporarily allow refactor commits to trigger a release (fd8d697)

v2.3.0

14 Apr 16:56
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2.3.0 (2020-04-14)