Releases: Whinarn/UnityMeshSimplifier
Releases · Whinarn/UnityMeshSimplifier
v3.1.0
3.1.0 (2022-02-25)
Features
- simplifier: added options validation (55264ce)
v3.0.1
3.0.1 (2021-06-25)
Bug Fixes
v3.0.0
3.0.0 (2021-03-27)
Bug Fixes
- lods: prevent empty mesh names (ec6cf87)
- simplifier: obsolete properties that moved to options struct (84664d1)
- simplifier: options for uv component count (7f7b773)
- simplifier: removed obsolete properties (24ccc56)
Features
- lods: save assets path is now less restricted (380bda9)
- package: bump minimum required version of Unity to 2018.1 (8f37f81)
- simplifier: set manual uv component count (9795860)
BREAKING CHANGES
- simplifier: removed obsolete properties
- lods: save assets paths are now related to Assets/ rather
than Assets/UMS_LODS/
v2.3.6
2.3.6 (2020-11-20)
Bug Fixes
- simplifier: prevent near zero denominator (469272a)
v2.3.5
2.3.5 (2020-10-10)
Bug Fixes
- lod-generator-helper: mark scene as dirty (7554f8e)
- unity: increase support for unity 2020 (7a28614)
v2.3.4
2.3.4 (2020-08-25)
Bug Fixes
- tests: compile errors on 2018.4.26f1 (#38) (91b5ad7)
v2.3.3
2.3.3 (2020-05-01)
Bug Fixes
- mesh: bug related to degenerated triangle when using smart linking (e9d5def)
v2.3.2
2.3.2 (2020-04-30)
Bug Fixes
- meshutils: GetUsedUVComponents should now be able to return zero (af60914)
v2.3.1
2.3.1 (2020-04-14)
Reverts
- temporarily allow refactor commits to trigger a release (fd8d697)