forked from lua9520/source-engine-2018-cstrike15_src
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathdmeimage.cpp
More file actions
522 lines (432 loc) · 15.6 KB
/
dmeimage.cpp
File metadata and controls
522 lines (432 loc) · 15.6 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#include "materialobjects/dmeimage.h"
#include "datamodel/dmelementfactoryhelper.h"
#include "bitmap/imageformat.h"
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeImage, CDmeImage );
//-----------------------------------------------------------------------------
// Constructor, destructor
//-----------------------------------------------------------------------------
void CDmeImage::OnConstruction()
{
m_nWidth.Init( this, "width", FATTRIB_HIDDEN );
m_nHeight.Init( this, "height", FATTRIB_HIDDEN );
m_nDepth.Init( this, "depth", FATTRIB_HIDDEN );
m_nFormat.Init( this, "format", FATTRIB_HIDDEN );
m_flGamma.Init( this, "gamma", FATTRIB_HIDDEN );
m_Bits.Init( this, "bits", FATTRIB_HIDDEN | FATTRIB_HAS_CALLBACK );
m_Mode = DMEIMAGE_STORAGE_NONE;
m_bInModification = false;
m_bInFloatBitmapModification = false;
m_bIgnoreChangedBitsAttribute = false;
m_hModify = NULL;
}
void CDmeImage::OnDestruction()
{
Assert( !m_bInModification && !m_bInFloatBitmapModification );
}
//-----------------------------------------------------------------------------
// Used to make sure the attribute is well-behaved
//-----------------------------------------------------------------------------
void CDmeImage::OnAttributeChanged( CDmAttribute *pAttribute )
{
BaseClass::OnAttributeChanged( pAttribute );
if ( pAttribute == m_Bits.GetAttribute() )
{
if ( !m_bIgnoreChangedBitsAttribute )
{
// If the attribute changed (undo), the attribute contains the bits;
// discard the float bitmap state
if ( m_Mode == DMEIMAGE_STORAGE_FLOAT_BITMAP )
{
SetFloatBitmapStorageMode( false, true );
}
}
}
}
void CDmeImage::OnElementUnserialized()
{
BaseClass::OnElementUnserialized();
// After reading, the attribute contains the bits; discard anything else
if ( m_Mode != DMEIMAGE_STORAGE_ATTRIBUTE )
{
SetFloatBitmapStorageMode( false, true );
}
}
void CDmeImage::OnElementSerialized()
{
BaseClass::OnElementSerialized();
// Prior to serialization, make sure the bits attribute is holding the current bits
if ( m_Mode == DMEIMAGE_STORAGE_FLOAT_BITMAP )
{
SetFloatBitmapStorageMode( false );
}
}
//-----------------------------------------------------------------------------
// Initializes the buffer, doesn't allocate space
//-----------------------------------------------------------------------------
void CDmeImage::Init( int nWidth, int nHeight, int nDepth, ImageFormat fmt, float flGamma )
{
if ( IsUsingFloatBitmapStorageMode() )
{
m_ComputeBits.Shutdown();
}
m_Bits.Set( NULL, 0 );
m_nWidth = nWidth;
m_nHeight = nHeight;
m_nDepth = nDepth;
m_nFormat = fmt;
m_flGamma = flGamma;
m_Mode = DMEIMAGE_STORAGE_NONE;
}
//-----------------------------------------------------------------------------
// Image format
//-----------------------------------------------------------------------------
ImageFormat CDmeImage::Format() const
{
return (ImageFormat)( m_nFormat.Get() );
}
const char *CDmeImage::FormatName() const
{
return ImageLoader::GetName( Format() );
}
//-----------------------------------------------------------------------------
// returns the size of one row
//-----------------------------------------------------------------------------
int CDmeImage::RowSizeInBytes( ) const
{
return ImageLoader::GetMemRequired( m_nWidth, 1, 1, Format(), false );
}
//-----------------------------------------------------------------------------
// returns the size of one z slice
//-----------------------------------------------------------------------------
int CDmeImage::ZSliceSizeInBytes( ) const
{
return ImageLoader::GetMemRequired( m_nWidth, m_nHeight, 1, Format(), false );
}
//-----------------------------------------------------------------------------
// returns the total size of the image
//-----------------------------------------------------------------------------
int CDmeImage::SizeInBytes( ) const
{
return ImageLoader::GetMemRequired( m_nWidth, m_nHeight, m_nDepth, Format(), false );
}
//-----------------------------------------------------------------------------
// Converts the image into its requested storage mode
//-----------------------------------------------------------------------------
void CDmeImage::SetFloatBitmapStorageMode( bool bFloatBitmap, bool bDiscardContents )
{
Assert( !m_bInModification && !m_bInFloatBitmapModification );
StorageMode_t nMode = ( bFloatBitmap ) ? DMEIMAGE_STORAGE_FLOAT_BITMAP : DMEIMAGE_STORAGE_ATTRIBUTE;
if ( nMode == m_Mode )
return;
// Do this to avoid re-entrancy problems in BeginModification
StorageMode_t nOldMode = m_Mode;
m_Mode = nMode;
switch( m_Mode )
{
case DMEIMAGE_STORAGE_NONE:
break;
case DMEIMAGE_STORAGE_ATTRIBUTE:
if ( !bDiscardContents && ( nOldMode == DMEIMAGE_STORAGE_FLOAT_BITMAP ) )
{
m_nWidth = m_ComputeBits.NumCols();
m_nHeight = m_ComputeBits.NumRows();
m_nDepth = m_ComputeBits.NumSlices();
CUtlBinaryBlock &buf = BeginModification();
buf.SetLength( SizeInBytes() );
m_ComputeBits.WriteToBuffer( buf.Get(), buf.Length(), Format(), Gamma() );
EndModification();
}
else
{
// Question: If we're in float bitmap mode, but we discard contents,
// should we copy back the dimensions?
CUtlBinaryBlock &buf = BeginModification();
buf.SetLength( SizeInBytes() );
EndModification();
}
m_ComputeBits.Shutdown();
break;
case DMEIMAGE_STORAGE_FLOAT_BITMAP:
const ImageFormatInfo_t &info = ImageLoader::ImageFormatInfo( Format() );
int nMask = 0;
if ( info.m_nNumRedBits > 0 ) nMask |= FBM_ATTR_RED_MASK;
if ( info.m_nNumGreenBits > 0 ) nMask |= FBM_ATTR_GREEN_MASK;
if ( info.m_nNumBlueBits > 0 ) nMask |= FBM_ATTR_BLUE_MASK;
if ( info.m_nNumAlphaBits > 0 ) nMask |= FBM_ATTR_ALPHA_MASK;
m_ComputeBits.Init( m_nWidth, m_nHeight, m_nDepth, nMask );
if ( !bDiscardContents && ( nOldMode == DMEIMAGE_STORAGE_ATTRIBUTE ) )
{
m_ComputeBits.LoadFromBuffer( m_Bits.Get(), m_Bits.Length(), Format(), Gamma() );
}
break;
}
}
//-----------------------------------------------------------------------------
// Copies the bits in whatever form they are currently in
//-----------------------------------------------------------------------------
void CDmeImage::CopyFrom( CDmeImage *pSrcImage, ImageFormat fmt )
{
if ( fmt == IMAGE_FORMAT_UNKNOWN )
{
fmt = pSrcImage->Format();
}
Init( pSrcImage->Width(), pSrcImage->Height(), pSrcImage->Depth(), fmt, pSrcImage->Gamma() );
if ( !pSrcImage->HasImageData() )
return;
if ( pSrcImage->IsUsingFloatBitmapStorageMode() )
{
SetFloatBitmapStorageMode( true, true );
m_ComputeBits.LoadFromFloatBitmap( pSrcImage->FloatBitmap() );
}
else
{
if ( pSrcImage->Format() == Format() )
{
SetImageBits( pSrcImage->ImageBits(), pSrcImage->SizeInBytes() );
}
else
{
int nMemory = ImageLoader::GetMemRequired( Width(), Height(), Depth(), 1, Format() );
CUtlBinaryBlock &bits = BeginModification();
bits.SetLength( nMemory );
ImageLoader::ConvertImageFormat( (const uint8*)pSrcImage->ImageBits(), pSrcImage->Format(),
(uint8*)bits.Get(), Format(), Width(), Height() * Depth() );
EndModification();
}
}
}
//-----------------------------------------------------------------------------
// Color converts the image into the destination format.
//-----------------------------------------------------------------------------
void CDmeImage::ConvertFormat( ImageFormat fmt )
{
if ( fmt == m_nFormat )
return;
if ( ImageLoader::IsCompressed( Format() ) )
{
// Cannot convert from a compressed format
Assert( 0 );
return;
}
if ( ImageLoader::IsCompressed( fmt ) )
{
// Not supported for compressed textures
Assert( 0 );
return;
}
// NOTE: Not super fast, needs to copy the data here even if we use
// the faster ImageLoader::ConvertImageFormat calls. And those
// don't support volume textures. So, screw it. Doing an easier implementation.
// This will convert it to 32323232F, and on return, it will convert
// to the desired format.
if ( m_Mode == DMEIMAGE_STORAGE_ATTRIBUTE )
{
SetFloatBitmapStorageMode( true );
}
m_nFormat = fmt;
}
//-----------------------------------------------------------------------------
// Sets the color of every pixel
//-----------------------------------------------------------------------------
void CDmeImage::Clear( float r, float g, float b, float a )
{
SetFloatBitmapStorageMode( true, true );
m_ComputeBits.Clear( r, g, b, a );
}
//-----------------------------------------------------------------------------
// Compresses an image into this image
//-----------------------------------------------------------------------------
void CDmeImage::CompressImage( CDmeImage *pSrcImage, ImageFormat fmt )
{
if ( ImageLoader::IsCompressed( pSrcImage->Format() ) )
{
// Cannot convert from a compressed format
Assert( 0 );
return;
}
// Must be a compressed format
if ( !ImageLoader::IsCompressed( fmt ) )
{
Assert( 0 );
return;
}
Init( pSrcImage->Width(), pSrcImage->Height(), pSrcImage->Depth(), fmt, pSrcImage->Gamma() );
// We can only convert from a few well-known formats
pSrcImage->ConvertFormat( IMAGE_FORMAT_RGBA8888 );
int nSrcFaceStride = pSrcImage->ZSliceSizeInBytes();
int nDstFaceStride = ZSliceSizeInBytes();
CUtlBinaryBlock &dstBlock = BeginModification();
dstBlock.SetLength( SizeInBytes() );
const uint8* pSrcData = reinterpret_cast< const uint8* >( pSrcImage->ImageBits() );
uint8* pDstData = reinterpret_cast< uint8* >( dstBlock.Get() );
for ( int z = 0; z < Depth(); ++z, pSrcData += nSrcFaceStride, pDstData += nDstFaceStride )
{
ImageLoader::ConvertImageFormat( pSrcData, pSrcImage->Format(),
pDstData, fmt, pSrcImage->Width(), pSrcImage->Height() );
}
EndModification();
}
//-----------------------------------------------------------------------------
// Reinterprets the image as a new color format; no work is done
//-----------------------------------------------------------------------------
void CDmeImage::ReinterpetFormat( ImageFormat fmt )
{
if ( ImageLoader::SizeInBytes( fmt ) != ImageLoader::SizeInBytes( Format() ) )
{
// Src + dst format must be the same size for this to work!
Assert( 0 );
return;
}
m_nFormat = fmt;
}
//-----------------------------------------------------------------------------
// Copies bits into the image bits buffer
//-----------------------------------------------------------------------------
void CDmeImage::SetImageBits( const void *pBits, int nSize )
{
SetFloatBitmapStorageMode( false, true );
m_Bits.Set( pBits, nSize );
}
//-----------------------------------------------------------------------------
// Used for bit modification
//-----------------------------------------------------------------------------
CUtlBinaryBlock &CDmeImage::BeginModification( )
{
SetFloatBitmapStorageMode( false );
Assert( !m_bInModification && !m_bInFloatBitmapModification );
m_bInModification = true;
return m_Bits.GetAttribute()->BeginModifyValueInPlace< CUtlBinaryBlock >( &m_hModify );
}
void CDmeImage::EndModification( )
{
Assert( m_bInModification && !m_bInFloatBitmapModification );
m_bInModification = false;
m_bIgnoreChangedBitsAttribute = true;
m_Bits.GetAttribute()->EndModifyValueInPlace< CUtlBinaryBlock >( m_hModify );
m_bIgnoreChangedBitsAttribute = false;
m_hModify = NULL;
}
//-----------------------------------------------------------------------------
// Used for float bitmap modification
//-----------------------------------------------------------------------------
FloatBitMap_t &CDmeImage::BeginFloatBitmapModification( )
{
SetFloatBitmapStorageMode( true );
Assert( !m_bInModification && !m_bInFloatBitmapModification );
m_bInFloatBitmapModification = true;
return m_ComputeBits;
}
void CDmeImage::EndFloatBitmapModification( )
{
Assert( m_bInFloatBitmapModification && !m_bInModification );
m_bInFloatBitmapModification = false;
}
//-----------------------------------------------------------------------------
// Image data
//-----------------------------------------------------------------------------
const FloatBitMap_t *CDmeImage::FloatBitmap()
{
SetFloatBitmapStorageMode( true );
return &m_ComputeBits;
}
//-----------------------------------------------------------------------------
// Creates an image 1/4 size of the source using a box filter
//-----------------------------------------------------------------------------
void CDmeImage::QuarterSize( CDmeImage *pSrcImage )
{
SetFloatBitmapStorageMode( true, true );
pSrcImage->SetFloatBitmapStorageMode( true );
pSrcImage->m_ComputeBits.QuarterSize( &m_ComputeBits );
m_nFormat = pSrcImage->Format();
m_flGamma = pSrcImage->Gamma();
}
//-----------------------------------------------------------------------------
// Downsample using nice filter (NOTE: Dest bitmap needs to have been initialized w/ final size)
//-----------------------------------------------------------------------------
void CDmeImage::DownsampleNiceFiltered( const DownsampleInfo_t& info, CDmeImage *pSrcImage )
{
SetFloatBitmapStorageMode( true, true );
pSrcImage->SetFloatBitmapStorageMode( true );
pSrcImage->m_ComputeBits.DownsampleNiceFiltered( info, &m_ComputeBits );
m_nFormat = pSrcImage->Format();
m_flGamma = pSrcImage->Gamma();
}
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeImageArray, CDmeImageArray );
//-----------------------------------------------------------------------------
// Constructor, destructor
//-----------------------------------------------------------------------------
void CDmeImageArray::OnConstruction()
{
m_Images.Init( this, "images" );
}
void CDmeImageArray::OnDestruction()
{
}
//-----------------------------------------------------------------------------
// Image format
//-----------------------------------------------------------------------------
int CDmeImageArray::ImageCount() const
{
return m_Images.Count();
}
CDmeImage *CDmeImageArray::GetImage( int nIndex ) const
{
return m_Images[nIndex];
}
bool CDmeImageArray::IsConsistent( int nWidth, int nHeight, int nDepth, ImageFormat fmt ) const
{
if ( ImageCount() == 0 )
return true;
CDmeImage *pFirstImage = m_Images[0];
return ( nWidth == pFirstImage->Width() && nHeight == pFirstImage->Height() &&
fmt == pFirstImage->Format() && nDepth == pFirstImage->Depth() );
}
void CDmeImageArray::AddImage( CDmeImage *pImage )
{
if ( !IsConsistent( pImage->Width(), pImage->Height(), pImage->Depth(), pImage->Format() ) )
{
Warning( "Attempted to add different size/format images to the image array!\n" );
return;
}
m_Images.AddToTail( pImage );
}
CDmeImage *CDmeImageArray::AddImage( )
{
CDmeImage *pImage = CreateElement< CDmeImage >( "image", GetFileId() );
if ( ImageCount() > 0 )
{
CDmeImage *pFirstImage = m_Images[0];
pImage->Init( pFirstImage->Width(), pFirstImage->Height(),
pFirstImage->Depth(), pFirstImage->Format(), pFirstImage->Gamma() );
}
AddImage( pImage );
return pImage;
}
// Gets dimensions
int CDmeImageArray::Width() const
{
return ( ImageCount() > 0 ) ? m_Images[0]->Width() : -1;
}
int CDmeImageArray::Height() const
{
return ( ImageCount() > 0 ) ? m_Images[0]->Height() : -1;
}
int CDmeImageArray::Depth() const
{
return ( ImageCount() > 0 ) ? m_Images[0]->Depth() : -1;
}
ImageFormat CDmeImageArray::Format() const
{
return ( ImageCount() > 0 ) ? m_Images[0]->Format() : IMAGE_FORMAT_UNKNOWN;
}