|
| 1 | +function asmFunc(global, env, buffer) { |
| 2 | + "use asm"; |
| 3 | + var HEAP8 = new global.Int8Array(buffer); |
| 4 | + var HEAP16 = new global.Int16Array(buffer); |
| 5 | + var HEAP32 = new global.Int32Array(buffer); |
| 6 | + var HEAPU8 = new global.Uint8Array(buffer); |
| 7 | + var HEAPU16 = new global.Uint16Array(buffer); |
| 8 | + var HEAPU32 = new global.Uint32Array(buffer); |
| 9 | + var HEAPF32 = new global.Float32Array(buffer); |
| 10 | + var HEAPF64 = new global.Float64Array(buffer); |
| 11 | + var Math_imul = global.Math.imul; |
| 12 | + var Math_fround = global.Math.fround; |
| 13 | + var Math_abs = global.Math.abs; |
| 14 | + var Math_clz32 = global.Math.clz32; |
| 15 | + var Math_min = global.Math.min; |
| 16 | + var Math_max = global.Math.max; |
| 17 | + var Math_floor = global.Math.floor; |
| 18 | + var Math_ceil = global.Math.ceil; |
| 19 | + var Math_sqrt = global.Math.sqrt; |
| 20 | + var abort = env.abort; |
| 21 | + var nan = global.NaN; |
| 22 | + var infinity = global.Infinity; |
| 23 | + var i64toi32_i32$HIGH_BITS = 0; |
| 24 | + return { |
| 25 | + |
| 26 | + }; |
| 27 | +} |
| 28 | + |
| 29 | +const memasmFunc = new ArrayBuffer(65536); |
| 30 | +const assignasmFunc = ( |
| 31 | + function(mem) { |
| 32 | + const _mem = new Uint8Array(mem); |
| 33 | + return function(offset, s) { |
| 34 | + if (typeof Buffer === 'undefined') { |
| 35 | + const bytes = atob(s); |
| 36 | + for (let i = 0; i < bytes.length; i++) |
| 37 | + _mem[offset + i] = bytes.charCodeAt(i); |
| 38 | + } else { |
| 39 | + const bytes = Buffer.from(s, 'base64'); |
| 40 | + for (let i = 0; i < bytes.length; i++) |
| 41 | + _mem[offset + i] = bytes[i]; |
| 42 | + } |
| 43 | + } |
| 44 | + } |
| 45 | + )(memasmFunc); |
| 46 | +assignasmFunc(2, "AP7/"); |
| 47 | +const retasmFunc = asmFunc({Math,Int8Array,Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array,NaN,Infinity}, {abort:function() { throw new Error('abort'); }},memasmFunc); |
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