v2.1-beta7
Pre-release
Pre-release
4.1.x
What's Changed
- New LuaAPI field
LuaAPI.use_callables
when true, it will use theLuaCallable
type which is aCallableCustom
for lua methods like before. When false it will instead use theLuaFunctionRef
type which is aRefCounted
. It behaves the same but will use ainvoke
method rather thencall
. This resolves the issue of C# not supportingCallableCustom
types. More details in #172 - Module releases are now using Godot v4.1.2-stable
- Memory leak described in #155 has been fixed for all module builds. And a work around now exists for GDExtension using
LuaFunctionRefs