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-[GroupCommand](examples/GroupCommand.kt): This provides a more advanced usage scenario.
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and this is the list of partials that can be used
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- BranchPartial
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- EmptyPartial
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- BooleanPartial
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- StringPartial
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- PlayerPartial
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- IntPartial
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- DoublePartial
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- LocationPartial
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- VarargPartial
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- PairPartial
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- TriplePartial
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## License
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IDK how licenses work. If I ever find the time to assign a license, it will be a license that basically says "do whatever you want with it, Just reference me somewhere in the comments for example"
// you can also make it so you have multiple options after the group-name
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// this one would look something like `/group pair [true/false] [1..10]`
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// where after pair you get the first option of the pair, which is a boolean,
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// and then you get the second option of the pair, which is a number between 1 and 10
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// you can stack pairs however you want. (make sure that if you do set a vararg in the pair, that it is the last argument of the pair stack, otherwise the pair will never finish)
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// There are some default multiple arguments already, for example the CommandLocationLeaf,
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// if you want 3 arguments, you could stack 2 pairs (so one slot of the first pair will be a new pair, totaling in 3)
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// byt you could also use the Triple instead
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object PairTree : ICommandObject {
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overrideval helpText:String="This is my cool pair tree"
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