Collision meshes #170
Replies: 3 comments
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Did you create the For finer control of collision filtering, each object (rigid body) has an optional array field called Of course the collision groups can be set to have more advanced collision filtering, here is an example. body1:
collision groups: [0]
body2:
collision groups: [0, 1]
body3:
collision groups: [1, 2]
body4:
collision groups: [2] In the minimal example above, the following collision filtering ensues: COLLISION ENABLED:
COLLISION NOT ENABLED:
You can set both the |
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Hello, thanks for the explanation. Moreover do you know why the models created in Blender have a different representation (for example position or orinetation) once launched in the simulation? thanks |
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Oh I see, great.
The
They should not have a different position or orientation compared to the model created in using the |
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Hello,
I would like to do a simple pick & place task using the
puzzle6.yaml
and two PSMs (psm1.yaml
andpsm2.yaml
) .When the gripper interacts with the objects in the scene, it passes through them so I'm not able to pick the triangles even if the collision meshes were set properly as I could see from Blender.
Any suggestion?
Thanks
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