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EVA Engine

A C++ OpenGL game engine

PBR

Image of pbr materials

Terrain

Image of terrain

Water

Image of water

Setup

Windows - Visual Studio 2017

  1. File -> Open -> Folder - Select the root folder
  2. Make sure the Clang config is selected
  3. Select "main" as the startup item

Windows - CMake (cmake-gui)

  1. Set the source code file to the root directory containing "CMakeLists.txt"
  2. Set the build path to "\build"
  3. Click the configure button and select which generator you would like to use
  4. Click the generate button
  5. If your generator is an IDE such as Visual Studio, then open up the newly created EVA.sln file and set "main" as you StartUp Project.

Ubuntu - CLion 2017

  1. File -> Open - Select the root folder
  2. Make sure the Clang config is selected
  3. Select the "main" configuration

Ubuntu - Cmake terminal

Open a terminal window in the root folder of the project

1. Create a build directory
mkdir build
cd build
2. Generate UNIX Makefile (point CMake to CMakeLists.txt)
cmake ..
3. Execute make command
make
4. Run executable
cd bin
./main

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C++ OpenGL game engine

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