A C++ OpenGL game engine
- File -> Open -> Folder - Select the root folder
- Make sure the Clang config is selected
- Select "main" as the startup item
- Set the source code file to the root directory containing "CMakeLists.txt"
- Set the build path to "\build"
- Click the configure button and select which generator you would like to use
- Click the generate button
- If your generator is an IDE such as Visual Studio, then open up the newly created EVA.sln file and set "main" as you StartUp Project.
- File -> Open - Select the root folder
- Make sure the Clang config is selected
- Select the "main" configuration
Open a terminal window in the root folder of the project
mkdir build
cd build
cmake ..
make
cd bin
./main
- Eivind Vold Aunebakk - Voldakk