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standaloneunitinfo.h
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/*
* This file is part of the random scenario generator for Disciples 2.
* (https://github.com/VladimirMakeev/D2RSG)
* Copyright (C) 2023 Vladimir Makeev.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "rsgid.h"
#include "unitinfo.h"
namespace rsg {
// Information about unit for standalone generator builds
class StandaloneUnitInfo final : public UnitInfo
{
public:
StandaloneUnitInfo(const CMidgardID& unitId,
const CMidgardID& raceId,
const CMidgardID& nameId,
int level,
int value,
UnitType type,
SubRaceType subrace,
ReachType reach,
AttackType attackType,
int hp,
int move,
int leadership,
bool bigUnit,
bool male)
: unitId{unitId}
, raceId{raceId}
, nameId{nameId}
, level{level}
, value{value}
, unitType{type}
, subrace{subrace}
, reach{reach}
, attackType{attackType}
, hitPoints{hp}
, move{move}
, leadership{leadership}
, bigUnit{bigUnit}
, male{male}
{ }
~StandaloneUnitInfo() override = default;
const CMidgardID& getUnitId() const override
{
return unitId;
}
const CMidgardID& getRaceId() const override
{
return raceId;
}
const CMidgardID& getNameId() const override
{
return nameId;
}
int getLevel() const override
{
return level;
}
int getValue() const override
{
return value;
}
UnitType getUnitType() const override
{
return unitType;
}
SubRaceType getSubrace() const override
{
return subrace;
}
ReachType getAttackReach() const override
{
return reach;
}
AttackType getAttackType() const override
{
return attackType;
}
int getHp() const override
{
return hitPoints;
}
int getMove() const override
{
return move;
}
int getLeadership() const override
{
return leadership;
}
bool isBig() const override
{
return bigUnit;
}
bool isMale() const override
{
return male;
}
private:
CMidgardID unitId;
CMidgardID raceId;
CMidgardID nameId;
int level{};
int value{};
UnitType unitType{UnitType::Soldier};
SubRaceType subrace{SubRaceType::Neutral};
ReachType reach{ReachType::Adjacent};
AttackType attackType{AttackType ::Damage};
int hitPoints{};
int move{};
int leadership{};
bool bigUnit{};
bool male{};
};
} // namespace rsg