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standalonelandmarkinfo.h
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/*
* This file is part of the random scenario generator for Disciples 2.
* (https://github.com/VladimirMakeev/D2RSG)
* Copyright (C) 2023 Vladimir Makeev.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "landmarkinfo.h"
#include "rsgid.h"
#include "position.h"
namespace rsg {
// Information about landmark for standalone generator builds
class StandaloneLandmarkInfo final : public LandmarkInfo
{
public:
StandaloneLandmarkInfo(const CMidgardID& landmarkId,
const Position& size,
LandmarkType type,
bool mountain)
: landmarkId{landmarkId}
, size{size}
, landmarkType{type}
, mountain{mountain}
{ }
~StandaloneLandmarkInfo() override = default;
const CMidgardID& getLandmarkId() const override
{
return landmarkId;
}
LandmarkType getLandmarkType() const override
{
return landmarkType;
}
const Position& getSize() const override
{
return size;
}
bool isMountain() const override
{
return mountain;
}
private:
CMidgardID landmarkId;
Position size{1, 1};
LandmarkType landmarkType{LandmarkType::Misc};
bool mountain{};
};
} // namespace rsg