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standaloneiteminfo.h
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/*
* This file is part of the random scenario generator for Disciples 2.
* (https://github.com/VladimirMakeev/D2RSG)
* Copyright (C) 2023 Vladimir Makeev.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "iteminfo.h"
#include "rsgid.h"
namespace rsg {
// Information about item for standalone generator builds
class StandaloneItemInfo final : public ItemInfo
{
public:
StandaloneItemInfo(const CMidgardID& itemId, int value, ItemType itemType)
: itemId{itemId}
, value{value}
, itemType{itemType}
{ }
~StandaloneItemInfo() override = default;
const CMidgardID& getItemId() const override
{
return itemId;
}
ItemType getItemType() const override
{
return itemType;
}
int getValue() const override
{
return value;
}
private:
CMidgardID itemId;
int value{};
ItemType itemType{ItemType::Valuable};
};
} // namespace rsg