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The multithreading .NET library that provides opportunity to fast find files or directories using different search criteria.
.NET Core version is available here.
The MIF file search tool is based on this library. You can try it if you want to estimate speed of work right now.
- Library uses recursive search algorithm that is splitted on subtasks executing in thread pool
- UnauthorizedAccessException is never thrown while search is executed
- It's possible to choose different search criteria
- It's possible to stop search process when it is necessary
- It's possible to set different search paths at the same time
- Download archive with last release if you use .NET 4.6.2 or higher otherwise download v1.1.6.1
- Extract content to some directory.
- Copy .dll and .xml files in directory of your project.
- Add library to your project: Solution Explorer -> Reference -> item AddReference in context menu -> Browse
- Add appropriate namespace:
using FastSearchLibrary;
- Set target .NET version at least as
4.5.1
if you use v1.1.6.1 of library or4.6.2
if you use at least v1.1.7.2: Project -> Properties -> Target framework
Next classes provide search functionality:
- FileSearcher
- DirectorySearcher
- FileSearcherMultiple
- DirectorySearcherMultiple
- Classes
FileSearcher
andDirectorySearcher
contain static methods that allow to execute search by different criteria. These methods return result only when they fully complete execution. - Methods that have "Fast" ending divide task on several subtasks that execute simultaneously in thread pool.
- Methods that have "Async" ending return Task and don't block the called thread.
- First group of methods accepts 2 parameters:
string folder
- start search directorystring pattern
- the search string to match against the names of files in path. This parameter can contain a combination of valid literal path and wildcard (* and ?) characters, but doesn't support regular expressions.
Examples:
List<FileInfo> files = FileSearcher.GetFiles(@"C:\Users", "*.txt");
Finds all *.txt
files in C:\Users
using one thread method.
List<FileInfo> files = FileSearcher.GetFilesFast(@"C:\Users", "*SomePattern*.txt");
Finds all files that match appropriate pattern using several threads in thread pool.
Task<List<FileInfo>> task = FileSearcher.GetFilesFastAsync(@"C:\", "a?.txt");
Finds all files that match appropriate pattern using several threads in thread pool as an asynchronous operation.
- Second group of methods accepts 2 parameters:
string folder
- start search directoryFunc<FileInfo, bool> isValid
- delegate that determines algorithm of file selection.
Examples:
Task<List<FileInfo>> task = FileSearcher.GetFilesFastAsync(@"D:\", (f) =>
{
return (f.Name.Contains("Pattern") || f.Name.Contains("Pattern2")) && f.LastAccessTime >= new DateTime(2018, 3, 1) && f.Length > 1073741824;
});
Finds all files that match appropriate conditions using several threads in thread pool as an asynchronous operation.
You also can use regular expressions:
Task<List<FileInfo>> task = FileSearcher.GetFilesFastAsync(@"D:\", (f) =>
{
return Regex.IsMatch(f.Name, @".*Imagine[\s_-]Dragons.*.mp3$");
});
Finds all files that match appropriate regular expression using several thread in thread pool as an asynchronous operation.
If you want to execute some complicated search with realtime result getting you should use instance of FileSearcher
class,
that has various constructor overloads.
FileSearcher
class includes next events:
event EventHandler<FileEventArgs> FilesFound
- fires when next portion of files is found. Event includesList<FileInfo> Files { get; }
property that contains list of finding files.event EventHandler<SearchCompleted> SearchCompleted
- fires when search process is completed or stopped. Event includesbool IsCanceled { get; }
property that contains value that defines whether search process stopped by callingStopSearch()
method. To get stop search process possibility one has to use constructor that accepts CancellationTokenSource parameter.
Example:
class Searcher
{
private static object locker = new object(); // locker object
private FileSearcher searcher;
private List<FileInfo> files;
public Searcher()
{
files = new List<FileInfo>(); // create list that will contain search result
}
public void StartSearch()
{
CancellationTokenSource tokenSource = new CancellationTokenSource();
// create tokenSource to get stop search process possibility
searcher = new FileSearcher(@"C:\", (f) =>
{
return Regex.IsMatch(f.Name, @".*[iI]magine[\s_-][dD]ragons.*.mp3$");
}, tokenSource); // give tokenSource in constructor
searcher.FilesFound += (sender, arg) => // subscribe on FilesFound event
{
lock (locker) // using a lock is obligatory
{
arg.Files.ForEach((f) =>
{
files.Add(f); // add the next part of the received files to the results list
Console.WriteLine($"File location: {f.FullName}, \nCreation.Time: {f.CreationTime}");
});
if (files.Count >= 10) // one can choose any stopping condition
searcher.StopSearch();
}
};
searcher.SearchCompleted += (sender, arg) => // subscribe on SearchCompleted event
{
if (arg.IsCanceled) // check whether StopSearch() called
Console.WriteLine("Search stopped.");
else
Console.WriteLine("Search completed.");
Console.WriteLine($"Quantity of files: {files.Count}"); // show amount of finding files
};
searcher.StartSearchAsync();
// start search process as an asynchronous operation that doesn't block the called thread
}
}
Note that all FilesFound
event handlers are not thread safe so to prevent result loosing one should use
lock
keyword as you can see in example above or use thread safe collection from System.Collections.Concurrent
namespace.
There are 2 additional parameters that one can set. These are handlerOption
and suppressOperationCanceledException
.
ExecuteHandlers handlerOption
parameter represents instance of ExecuteHandlers
enumeration that specifies where
FilesFound event handlers are executed:
InCurrentTask
value means thatFileFound
event handlers will be executed in that task where files were found.InNewTask
value means thatFilesFound
event handlers will be executed in new task. Default value isInCurrentTask
. It is more preferably in most cases.InNewTask
value one should use only if handlers execute very sophisticated work that takes a lot of time, e.g. parsing of each found file.
bool suppressOperationCanceledException
parameter determines whether necessary to suppress
OperationCanceledException.
If suppressOperationCanceledException
parameter has value false
and StopSearch() method is called the OperationCanceledException
will be thrown. In this case you have to process the exception manually.
If suppressOperationCanceledException
parameter has value true
and StopSearch() method is called the OperationCanceledException
is processed automatically and you don't need to catch it.
Default value is true
.
Example:
CancellationTokenSource tokenSource = new CancellationTokenSource();
FileSearcher searcher = new FileSearcher(@"D:\Program Files", (f) =>
{
return Regex.IsMatch(f.Name, @".{1,5}[Ss]ome[Pp]attern.txt$") && (f.Length >= 8192); // 8192b == 8Kb
}, tokenSource, ExecuteHandlers.InNewTask, true); // suppressOperationCanceledException == true
FileSearcher
and DirectorySearcher
classes can search only in one directory (and in all subdirectories surely)
but what if you want to perform search in several directories at the same time?
Of course, you can create some instances of FileSearcher
(or DirectorySearcher
) class and launch them simultaneously,
but FilesFound
(or DirectoriesFound
) events will occur for each instance you create. As a rule, it's inconveniently.
Classes FileSearcherMultiple
and DirectorySearcherMultiple
are intended to solve this problem.
They are similar to FileSearcher
and DirectorySearcher
but can execute search in several directories.
The difference between FileSearcher
and FileSearcherMultiple
is that constructor of Multiple
class accepts list of
directories instead one directory.
Example:
List<string> folders = new List<string>
{
@"C:\Users\Public",
@"C:\Windows\System32",
@"D:\Program Files",
@"D:\Program Files (x86)"
}; // list of search directories
List<string> keywords = new List<string> { "word1", "word2", "word3" }; // list of search keywords
FileSearcherMultiple multipleSearcher = new FileSearcherMultiple(folders, (f) =>
{
if (f.CreationTime >= new DateTime(2015, 3, 15) &&
(f.Extension == ".cs" || f.Extension == ".sln"))
{
foreach (var keyword in keywords)
if (f.Name.Contains(keyword))
return true;
}
return false;
}, tokenSource, ExecuteHandlers.InCurrentTask, true);
It is highly recommend to use "await" keyword when you use any asynchronous method. It allows to get possible exceptions from method for following processing, that is demonstrated next code example. Error processing in previous examples has been skipped for simplicity.
Example:
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Text.RegularExpressions;
using System.Threading;
using FastSearchLibrary;
namespace SearchWithAwait
{
class Program
{
private static object locker = new object();
private static List<FileInfo> files;
private static Stopwatch stopWatch;
static void Main(string[] args)
{
string searchPattern = @"\.mp4$";
StartSearch(searchPattern);
Console.ReadKey(true);
}
private static async void StartSearch(string pattern)
{
stopWatch = new Stopwatch();
stopWatch.Start();
Console.WriteLine("Search has been started.\n");
files = new List<FileInfo>();
List<string> searchDirectories = new List<string>
{
@"C:\",
@"D:\"
};
FileSearcherMultiple searcher = new FileSearcherMultiple(searchDirectories, (f) =>
{
return Regex.IsMatch(f.Name, pattern);
}, new CancellationTokenSource());
searcher.FilesFound += Searcher_FilesFound;
searcher.SearchCompleted += Searcher_SearchCompleted;
try
{
await searcher.StartSearchAsync();
}
catch (AggregateException ex)
{
Console.WriteLine($"Error occurred: {ex.InnerException.Message}");
}
catch (Exception ex)
{
Console.WriteLine($"Error occurred: {ex.Message}");
}
finally
{
Console.Write("\nPress any key to continue...");
}
}
private static void Searcher_FilesFound(object sender, FileEventArgs arg)
{
lock (locker) // using of the lock is mandatory
{
arg.Files.ForEach((f) =>
{
files.Add(f); // add the next part of the received files to the results list
Console.WriteLine($"File location: {f.FullName}\nCreation.Time: {f.CreationTime}\n");
});
}
}
private static void Searcher_SearchCompleted(object sender, SearchCompletedEventArgs arg)
{
stopWatch.Stop();
if (arg.IsCanceled) // check whether StopSearch() called
Console.WriteLine("Search stopped.");
else
Console.WriteLine("Search completed.");
Console.WriteLine($"Quantity of files: {files.Count}"); // show amount of finding files
Console.WriteLine($"Spent time: {stopWatch.Elapsed.Minutes} min {stopWatch.Elapsed.Seconds} s {stopWatch.Elapsed.Milliseconds} ms");
}
}
}
There is a 260 symbols Windows limitation on full name of files. In common case library will ignore such "long" paths. But if you want to circumvent this limitation you should follow next steps:
- Use Windows 10 (assembly 1607 or higher).
- Download the last release of this library.
- Use Visual Studio 2017 or newer.
- Set the version of .NET Framework at least 4.6.2
- Add the manifest file to your project.
Select
<Project name>
in Solution explorer, click right button of mouse ->Add
->New item
->Application manifest file
. Then add content of this file to the manifest before the last closed tag. - A registry key allows to enable or disable the new long path behavior in Windows. To enable long path behavior open registry editor and follow next path
HKLM\SYSTEM\CurrentControlSet\Control\FileSystem
Then create parameterLongPathsEnabled
(type REG_DWORD) with1
value. - Reboot your computer.
It depends on your computer performance, current loading, but usually Fast
methods and instance method StartSearch()
are
performed at least in 2 times faster than simple one-thread recursive algorithm.