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- Change implementation. Make this criterion an advancement trigger for creating its first turret.
TODO: TargetPlayerGoal
- Class
- Fully implement this class after implementing a UI for the turrets.
TODO: TurretEntity
- Method
- calculateVelocity
- Properly calculate the parabolic trajectory (low priority) - Apparently, it was because of the "acceleration" modifier in the "ExplosiveProjectileEntity" class. Fuck.