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d3d9int.h
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d3d9int.h
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#pragma once
#include "d3d9.h"
interface hkIDirect3D9 : public IDirect3D9 {
public:
hkIDirect3D9(IDirect3D9 **ppIDirect3D9) {
m_pD3Dint = *ppIDirect3D9;
*ppIDirect3D9 = this;
}
// callback interface
IDirect3D9 *m_pD3Dint;
// original interface
STDMETHOD(QueryInterface)(REFIID riid, void** ppvObj);
STDMETHOD_(ULONG,AddRef)();
STDMETHOD_(ULONG,Release)();
STDMETHOD(RegisterSoftwareDevice)(void* pInitializeFunction);
STDMETHOD_(UINT, GetAdapterCount)();
STDMETHOD(GetAdapterIdentifier)(UINT Adapter,DWORD Flags,D3DADAPTER_IDENTIFIER9* pIdentifier);
STDMETHOD_(UINT, GetAdapterModeCount)(UINT Adapter,D3DFORMAT Format);
STDMETHOD(EnumAdapterModes)(UINT Adapter,D3DFORMAT Format,UINT Mode,D3DDISPLAYMODE* pMode);
STDMETHOD(GetAdapterDisplayMode)(UINT Adapter,D3DDISPLAYMODE* pMode);
STDMETHOD(CheckDeviceType)(UINT Adapter,D3DDEVTYPE DevType,D3DFORMAT AdapterFormat,D3DFORMAT BackBufferFormat,BOOL bWindowed);
STDMETHOD(CheckDeviceFormat)(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,DWORD Usage,D3DRESOURCETYPE RType,D3DFORMAT CheckFormat);
STDMETHOD(CheckDeviceMultiSampleType)(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SurfaceFormat,BOOL Windowed,D3DMULTISAMPLE_TYPE MultiSampleType,DWORD* pQualityLevels);
STDMETHOD(CheckDepthStencilMatch)(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,D3DFORMAT RenderTargetFormat,D3DFORMAT DepthStencilFormat);
STDMETHOD(CheckDeviceFormatConversion)(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SourceFormat,D3DFORMAT TargetFormat);
STDMETHOD(GetDeviceCaps)(UINT Adapter,D3DDEVTYPE DeviceType,D3DCAPS9* pCaps);
STDMETHOD_(HMONITOR, GetAdapterMonitor)(UINT Adapter);
STDMETHOD(CreateDevice)(UINT Adapter,D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DDevice9** ppReturnedDeviceInterface);
};