Fix incorrect plane calculation in IntersectRayWithOBB #552
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Hull trace against an OBB erroneously transforms calculated normal from world to local space instead of local to world.
This code is referenced in
SweepBoxToStudio
(bone_setup.cpp) >TraceToStudio
>CBaseAnimating::TestHitboxes()
; however it is not reached in existing SDK code because hull traces are not used.