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README.md
@@ -75,16 +75,17 @@ Here are a few sample materials rendered with Filament:
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- Metallic workflow
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- Clear coat
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- Anisotropic lighting
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-- Approximated translucent (subsurface) materials (direct and indirect lighting)
+- Approximated translucent (subsurface) materials
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- Cloth shading
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- Normal mapping & ambient occlusion mapping
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- Image-based lighting
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- Physically-based camera (shutter speed, sensitivity and aperture)
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- Physical light units
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- Point light, spot light and directional light
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+- SSAO
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- ACES-like tone-mapping
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- Temporal dithering
-- FXAA or MSAA
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+- FXAA, MSAA and specular anti-aliasing
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- Dynamic resolution (on Android)
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### Future
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