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Timeout.h
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//*****************************************************************************
//
// Author : Konstantin Chizhov
// Date : 2013
// All rights reserved.
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
// Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or
// other materials provided with the distribution.
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
// INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//*****************************************************************************
#pragma once
#include <stdint.h>
namespace Mcucpp
{
class NeverTimeout
{
public:
template<class T>
NeverTimeout(T)
{
}
bool Tick()
{
return true;
}
void Reset()
{
}
bool IsTimeout() { return false; }
template<class T>
void Set(T)
{
}
};
template<class T>
class TimeoutCounter
{
T _value, _resetValue;
public:
TimeoutCounter(T timeoutTicks)
:_value(timeoutTicks), _resetValue(timeoutTicks)
{
}
bool IsTimeout() { return _value == 0; }
bool Tick()
{
if(_value)
{
_value--;
return true;
}
return false;
}
void Reset()
{
_value = _resetValue;
}
void Set(T newValue)
{
_value = _resetValue = newValue;
}
};
}