Skip to content

Commit dd68420

Browse files
committed
Version Number Bump (2.0.0)
1 parent 9337d7f commit dd68420

File tree

2 files changed

+3
-3
lines changed

2 files changed

+3
-3
lines changed

README.md

+2-2
Original file line numberDiff line numberDiff line change
@@ -1,8 +1,8 @@
11
# VSH 2 #
22

3-
#### Current STABLE Version: *v1.4.0*
3+
#### Current STABLE Version: *2.0.0*
44
[![Master Build Status](https://travis-ci.org/Starblaster64/Vs-Saxton-Hale-2.svg?branch=master)](https://travis-ci.org/Starblaster64/Vs-Saxton-Hale-2)
5-
#### Current UNSTABLE Version: *1.7.0*
5+
#### Current UNSTABLE Version: *2.0.0*
66
[![Develop Build Status](https://travis-ci.org/Starblaster64/Vs-Saxton-Hale-2.svg?branch=develop)](https://travis-ci.org/Starblaster64/Vs-Saxton-Hale-2)
77
======
88
VSH2 is half-rewrite of VSH 1. VSH and FF2 were made as very bad frameworks and shoddy, hacky coding. VSH2 combines the best of both FF2 and VSH by not only having multiplayer boss support but also to make it easier to add new bosses and to give those bosses truly unique abilities and mechanics by giving the developer full, uninhibited power through code rather than configs.

addons/sourcemod/scripting/vsh2.sp

+1-1
Original file line numberDiff line numberDiff line change
@@ -19,7 +19,7 @@
1919
#pragma semicolon 1
2020
#pragma newdecls required
2121

22-
#define PLUGIN_VERSION "1.7.0 BETA"
22+
#define PLUGIN_VERSION "2.0.0"
2323
#define PLUGIN_DESCRIPT "VS Saxton Hale 2"
2424
#define CODEFRAMES (1.0/30.0) /* 30 frames per second means 0.03333 seconds or 33.33 ms */
2525

0 commit comments

Comments
 (0)