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Written fully from scratch (0 libraries) raycasting engine.

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V0xel0/Scratcher

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Written fully from scratch (0 libraries) software rendered raycasting engine.
Project in WIP.

Features:

  • Hot reloading game .dll
  • Custom memory managment through Arena Allocators
  • Collision resolution
  • Multiple controllers that can be changed during gameplay
  • Raw input mouse handling
  • Recording gameplay state
  • Efficient audio support through XAudio
  • Full software rendering
  • raycasting through DDA, vector based no trigonometric functions
  • custom .wav and .bmp decoding for audio and textures
concept.mp4

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Written fully from scratch (0 libraries) raycasting engine.

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