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vsk_avatar_validator.gd
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# Copyright (c) 2018-present. This file is part of V-Sekai https://v-sekai.org/.
# SaracenOne & K. S. Ernest (Fire) Lee & Lyuma & MMMaellon & Contributors
# vsk_avatar_validator.gd
# SPDX-License-Identifier: MIT
@tool
extends "res://addons/vsk_importer_exporter/vsk_validator.gd"
const avatar_definition_const = preload("res://addons/vsk_avatar/vsk_avatar_definition.gd")
const avatar_definition_runtime_const = preload("res://addons/vsk_avatar/vsk_avatar_definition_runtime.gd")
# Support for VRM physics
const avatar_physics_const = preload("res://addons/vsk_avatar/avatar_physics.gd")
const avatar_collidergroup_const = preload("res://addons/vsk_avatar/physics/avatar_collidergroup.gd")
const avatar_springbone_const = preload("res://addons/vsk_avatar/physics/avatar_springbone.gd")
const vsk_pipeline_const = preload("res://addons/vsk_importer_exporter/vsk_pipeline.gd")
const vsk_avatar_validator_const = preload("res://addons/vsk_importer_exporter/vsk_avatar_validator.gd")
var valid_node_whitelist = {
"AnimatedSprite3D": AnimatedSprite3D,
"Area3D": Area3D,
"AudioStreamPlayer": AudioStreamPlayer,
"AudioStreamPlayer3D": AudioStreamPlayer3D,
"BoneAttachment3D": BoneAttachment3D,
"Camera3D": Camera3D,
"CharacterBody3D": CharacterBody3D,
"CollisionObject3D": CollisionObject3D,
"CollisionShape3D": CollisionShape3D,
"ConeTwistJoint3D": ConeTwistJoint3D,
"CPUParticles3D": CPUParticles3D,
"GridMap": GridMap,
"GeometryInstance3D": GeometryInstance3D,
"Generic6DOFJoint3D": Generic6DOFJoint3D,
"GPUParticles3D": GPUParticles3D,
"HingeJoint3D": HingeJoint3D,
"Joint3D": Joint3D,
"Light3D": Light3D,
"MeshInstance3D": MeshInstance3D,
"MultiMeshInstance3D": MultiMeshInstance3D,
"NavigationAgent3D": NavigationAgent3D,
"NavigationRegion3D": NavigationRegion3D,
"Node": Node,
"Node3D": Node3D,
"OmniLight3D": OmniLight3D,
"Path3D": Path3D,
"PathFollow3D": PathFollow3D,
"PhysicsBody3D": PhysicsBody3D,
"PinJoint3D": PinJoint3D,
"Marker3D": Marker3D,
"Position3D": Marker3D,
"RayCast3D": RayCast3D,
"RigidBody3D": RigidBody3D,
"RemoteTransform3D": RemoteTransform3D,
"SliderJoint3D": SliderJoint3D,
"Skeleton3D": Skeleton3D,
"SpotLight3D": SpotLight3D,
"SpringArm3D": SpringArm3D,
"Sprite3D": Sprite3D,
"SpriteBase3D": SpriteBase3D,
"StaticBody3D": StaticBody3D,
"VisualInstance3D": VisualInstance3D,
"WorldEnvironment": WorldEnvironment,
}
var valid_resource_whitelist = {
# "CameraAttributesPractical": CameraAttributesPractical, # Don't allow the old style camera attribute.
"CameraAttributesPhysical": CameraAttributesPhysical,
"AnimatedTexture": AnimatedTexture,
"ArrayMesh": ArrayMesh,
"AtlasTexture": AtlasTexture,
"BoxMesh": BoxMesh,
"BoxShape3D": BoxShape3D,
"CapsuleMesh": CapsuleMesh,
"CapsuleShape3D": CapsuleShape3D,
"ConcavePolygonShape3D": ConcavePolygonShape3D,
"ConvexPolygonShape3D": ConvexPolygonShape3D,
"CurveTexture": CurveTexture,
"CurveXYZTexture": CurveXYZTexture,
"CylinderMesh": CylinderMesh,
"CylinderShape3D": CylinderShape3D,
# "Environment": Environment, # Don't allow custom environments for performance optimization.
"GradientTexture1D": GradientTexture1D,
"GradientTexture2D": GradientTexture2D,
"HeightMapShape3D": HeightMapShape3D,
"ImageTexture": ImageTexture,
"Mesh": Mesh,
"MeshLibrary": MeshLibrary,
"MeshTexture": MeshTexture,
"NoiseTexture2D": NoiseTexture2D,
"ORMMaterial3D": ORMMaterial3D,
"PackedScene": PackedScene,
"PanoramaSkyMaterial": PanoramaSkyMaterial,
"PhysicalSkyMaterial": PhysicalSkyMaterial,
"ProceduralSkyMaterial": ProceduralSkyMaterial,
"PhysicsMaterial": PhysicsMaterial,
"PlaneMesh": PlaneMesh,
"PointMesh": PointMesh,
"PrimitiveMesh": PrimitiveMesh,
"PrismMesh": PrismMesh,
"Resource": Resource,
"Shader": Shader,
"ShaderMaterial": ShaderMaterial,
"Shape3D": Shape3D,
"Skin": Skin,
"Sky": Sky,
"StandardMaterial3D": StandardMaterial3D,
"SphereMesh": SphereMesh,
"SphereShape3D": SphereShape3D,
"CompressedTexture2D": CompressedTexture2D,
"PortableCompressedTexture2D": PortableCompressedTexture2D,
"Cubemap": Cubemap,
"CubemapArray": CubemapArray,
"Texture2D": Texture2D,
"Texture2DArray": Texture2DArray,
"Texture3D": Texture3D,
"TextureLayered": TextureLayered,
"Image": Image,
"ViewportTexture": ViewportTexture,
"WorldBoundaryShape3D": WorldBoundaryShape3D
}
var valid_external_path_whitelist = {
"res://vsk_default/textures/groups_logo_no_bg.png": true,
"res://addons/vsk_menu/main_menu/title_screen.tscn": true,
"res://addons/vsk_avatar/vsk_avatar_definition.gd": true,
"res://addons/vsk_avatar/vsk_avatar_definition_runtime.gd": true,
"res://addons/vsk_avatar/avatar_physics.gd": true,
"res://addons/vsk_avatar/physics/avatar_collidergroup.gd": true,
"res://addons/vsk_avatar/physics/avatar_springbone.gd": true,
"res://addons/vsk_importer_exporter/vsk_uro_pipeline.gd": true,
"res://addons/vsk_importer_exporter/vsk_pipeline.gd": true,
"res://vsk_default/audio/sfx/basketball_drop.wav": true,
}
const valid_scene_whitelist = []
const valid_root_script_whitelist = [avatar_definition_const, avatar_definition_runtime_const]
const valid_children_script_whitelist = [
avatar_physics_const,
]
const valid_resource_script_whitelist = [avatar_collidergroup_const, avatar_springbone_const]
static func check_if_script_type_is_valid(p_script: Script, p_node_class: String) -> bool:
# FIXME: dictionary cannot be const????
var script_type_table = {avatar_physics_const: ["Marker3D", "Node3D"], avatar_definition_const: ["Marker3D", "Node3D"], avatar_definition_runtime_const: ["Marker3D", "Node3D"], vsk_pipeline_const: ["Node"]}
if typeof(script_type_table.get(p_script)) != TYPE_NIL:
var valid_classes: Array = script_type_table.get(p_script)
for class_str in valid_classes:
if class_str == p_node_class:
return true
return false
func is_script_valid_for_root(p_script: Script, p_node_class: String):
if p_script == null:
return true
if valid_root_script_whitelist.find(p_script) != -1:
return vsk_avatar_validator_const.check_if_script_type_is_valid(p_script, p_node_class)
return false
func is_script_valid_for_children(p_script: Script, p_node_class: String):
if p_script == null:
return true
if valid_children_script_whitelist.find(p_script) != -1:
return vsk_avatar_validator_const.check_if_script_type_is_valid(p_script, p_node_class)
return false
func is_script_valid_for_resource(p_script: Script):
if p_script == null:
return true
if valid_resource_script_whitelist.find(p_script) != -1:
return true
else:
return false
func is_node_type_valid(p_node: Node, p_child_of_canvas: bool) -> bool:
if is_node_type_string_valid(p_node.get_class(), p_child_of_canvas):
if !vsk_avatar_validator_const.is_editor_only(p_node):
return true
return false
func is_node_type_string_valid(p_class_str: String, p_child_of_canvas: bool) -> bool:
if p_child_of_canvas:
return false
else:
return valid_node_whitelist.has(p_class_str)
func is_resource_type_valid(p_resource: Resource) -> bool:
if valid_resource_whitelist.has(p_resource.get_class()):
return true
return false
func get_name() -> String:
return "AvatarValidator"