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Change the Action Phase widget. #115

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UrsZeidler opened this issue Dec 21, 2014 · 1 comment
Open

Change the Action Phase widget. #115

UrsZeidler opened this issue Dec 21, 2014 · 1 comment
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@UrsZeidler
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The action phase of the active character in a combat round is displayed as Tree which is a direct representation of the underlying model.
action phase

A melee attack:
bildschirmfoto vom 2014-12-21 16 22 33

A shoot with a pistole, and saying a word:
bildschirmfoto vom 2014-12-21 16 23 53


The model misses an order.
The following combinations are valid:

  • a complex action and a free action
  • two simple actions and a free action

For example with comboxes or menus:

bildschirmfoto vom 2014-12-21 21 42 26

Where one of the free actions must be unset.

@UrsZeidler UrsZeidler added the gui label Dec 25, 2014
@NoxMortem
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I suggest that a click on the buttons "c","e","f" do simply add a generic complex, simple, free action.

It still would be possible to specify subtypes which require additonal user interactions but the current model does miss most of the available actions in shadowrun anyway.

Also the whole wizards to set actions should popup when the action is selected not when the tasks are executed. This allows the user to get feedback if he selected the correct things.

Execute should behave like some sort of "commit".

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