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Release 0.11.0 #2833
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Release 0.11.0 #2833
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- exclude .meta files from mixed line ending checks. - update CommunicatorObjects directory in CI scripts and Proto generation scripts.
* Wait for env process to exit before killing it * don't propagate signals, better error logging * set proc1 to None when done * comments
* small mypy cleanup * sac cleanup * types for ppo policy init
Merge Release 0.10.0 back to develop
* DRY up the setup code * fstrings
…2651) * Modified meta_curriculum JSON reading loop * Switched quote styling * Removed whitespace
* Add console log section to Bug Report form (#2566) * Fixed typos
* Feature Deprecation : Online Behavioral Cloning In this PR : - Delete the online_bc_trainer - Delete the tests for online bc - delete the configuration file for online bc training * Deleting the BCTeacherHelper.cs Script TODO : - Remove usages in the scene - Documentation Edits *DO NOT MERGE* * IMPORTANT : REMOVED ALL IL SCENES - Removed all the IL scenes from the Examples folder * Removed all mentions of online BC training in the Documentation * Made a note in the Migrating.md doc about the removal of the Online BC feature.
* update visual obs docs in Design Agents * update screenshots with personal editor skin
* tests and handle uint8 vis * check num brains first
* add VERSION variable to each setup.py * update setups and config * fix index * fix indent for real * fix parameter * Bump version to 0.11.0.dev0 * Change CircleCI config to support dev releases * Minor fix to deploy regex * fix url in comments * More circleCI tweaks * Remove filters / 0.11.0.dev3 * Use test .pypirc * Add config file flag to twine * Manually pass user and pass to twine * 0.11.0.dev0 * add precommit validation step * remove todo * Revert version to 0.10.1 * Docstring tweaks * fix gym version
* Editing documentation : Migrating.md * Update docs/Migrating.md Co-Authored-By: Jonathan Harper <jharper+moar@unity3d.com>
This change removes the caching fallback in the case where dependencies change, since it can cause CI failures when we have incompatible dependencies in the cache.
* rename CompressionType enum * fix standalone build test for 2018+
agents were pointing to the wrong laser gameObject.
This change updates all of the .nn models, and uses the new output filenames (e.g. 3DBallLearning.nn becomes 3dBall.nn).
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As long as we've gone through all the checklist items and retrained the models, LGTM. I'll defer to Chris though for approval as I've been pretty hands-off with these changes.
@chriselion do we still have the Barracuda conversion issue with TF 1.15 on the release branch?
Sorry, didn't realize I was a reviewer for this. @ervteng The known issue with Barracuda and tenorflow 1.15 (and 2.0) was fixed on develop, and is present in the release branch and this merge. |
Thanks @ervteng @chriselion -- I'll merge this on Monday and create the release. |
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