@@ -145,13 +145,13 @@ internal struct AgentAction
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/// [OnDisable()]: https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnDisable.html]
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/// [OnBeforeSerialize()]: https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnBeforeSerialize.html
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/// [OnAfterSerialize()]: https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnAfterSerialize.html
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- /// [Agents]: https://github.com/Unity-Technologies/ml-agents/blob/release_2_docs /docs/Learning-Environment-Design-Agents.md
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- /// [Reinforcement Learning in Unity]: https://github.com/Unity-Technologies/ml-agents/blob/release_2_docs /docs/Learning-Environment-Design.md
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+ /// [Agents]: https://github.com/Unity-Technologies/ml-agents/blob/release_3_docs /docs/Learning-Environment-Design-Agents.md
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+ /// [Reinforcement Learning in Unity]: https://github.com/Unity-Technologies/ml-agents/blob/release_3_docs /docs/Learning-Environment-Design.md
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/// [Unity ML-Agents Toolkit]: https://github.com/Unity-Technologies/ml-agents
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- /// [Unity ML-Agents Toolkit manual]: https://github.com/Unity-Technologies/ml-agents/blob/release_2_docs /docs/Readme.md
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+ /// [Unity ML-Agents Toolkit manual]: https://github.com/Unity-Technologies/ml-agents/blob/release_3_docs /docs/Readme.md
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///
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/// </remarks>
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- [ HelpURL ( "https://github.com/Unity-Technologies/ml-agents/blob/release_2_docs /" +
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+ [ HelpURL ( "https://github.com/Unity-Technologies/ml-agents/blob/release_3_docs /" +
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"docs/Learning-Environment-Design-Agents.md" ) ]
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[ Serializable ]
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[ RequireComponent ( typeof ( BehaviorParameters ) ) ]
@@ -603,8 +603,8 @@ public int CompletedEpisodes
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/// for information about mixing reward signals from curiosity and Generative Adversarial
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/// Imitation Learning (GAIL) with rewards supplied through this method.
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///
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- /// [Agents - Rewards]: https://github.com/Unity-Technologies/ml-agents/blob/release_2_docs /docs/Learning-Environment-Design-Agents.md#rewards
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- /// [Reward Signals]: https://github.com/Unity-Technologies/ml-agents/blob/release_2_docs /docs/ML-Agents-Overview.md#a-quick-note-on-reward-signals
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+ /// [Agents - Rewards]: https://github.com/Unity-Technologies/ml-agents/blob/release_3_docs /docs/Learning-Environment-Design-Agents.md#rewards
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+ /// [Reward Signals]: https://github.com/Unity-Technologies/ml-agents/blob/release_3_docs /docs/ML-Agents-Overview.md#a-quick-note-on-reward-signals
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/// </remarks>
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/// <param name="reward">The new value of the reward.</param>
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public void SetReward ( float reward )
@@ -633,8 +633,8 @@ public void SetReward(float reward)
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/// for information about mixing reward signals from curiosity and Generative Adversarial
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/// Imitation Learning (GAIL) with rewards supplied through this method.
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///
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- /// [Agents - Rewards]: https://github.com/Unity-Technologies/ml-agents/blob/release_2_docs /docs/Learning-Environment-Design-Agents.md#rewards
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- /// [Reward Signals]: https://github.com/Unity-Technologies/ml-agents/blob/release_2_docs /docs/ML-Agents-Overview.md#a-quick-note-on-reward-signals
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+ /// [Agents - Rewards]: https://github.com/Unity-Technologies/ml-agents/blob/release_3_docs /docs/Learning-Environment-Design-Agents.md#rewards
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+ /// [Reward Signals]: https://github.com/Unity-Technologies/ml-agents/blob/release_3_docs /docs/ML-Agents-Overview.md#a-quick-note-on-reward-signals
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///</remarks>
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/// <param name="increment">Incremental reward value.</param>
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public void AddReward ( float increment )
@@ -786,8 +786,8 @@ public virtual void Initialize() {}
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/// implementing a simple heuristic function can aid in debugging agent actions and interactions
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/// with its environment.
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///
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- /// [Demonstration Recorder]: https://github.com/Unity-Technologies/ml-agents/blob/release_2_docs /docs/Learning-Environment-Design-Agents.md#recording-demonstrations
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- /// [Actions]: https://github.com/Unity-Technologies/ml-agents/blob/release_2_docs /docs/Learning-Environment-Design-Agents.md#actions
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+ /// [Demonstration Recorder]: https://github.com/Unity-Technologies/ml-agents/blob/release_3_docs /docs/Learning-Environment-Design-Agents.md#recording-demonstrations
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+ /// [Actions]: https://github.com/Unity-Technologies/ml-agents/blob/release_3_docs /docs/Learning-Environment-Design-Agents.md#actions
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/// [GameObject]: https://docs.unity3d.com/Manual/GameObjects.html
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/// </remarks>
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/// <example>
@@ -989,7 +989,7 @@ void ResetSensors()
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/// For more information about observations, see [Observations and Sensors].
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///
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/// [GameObject]: https://docs.unity3d.com/Manual/GameObjects.html
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- /// [Observations and Sensors]: https://github.com/Unity-Technologies/ml-agents/blob/release_2_docs /docs/Learning-Environment-Design-Agents.md#observations-and-sensors
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+ /// [Observations and Sensors]: https://github.com/Unity-Technologies/ml-agents/blob/release_3_docs /docs/Learning-Environment-Design-Agents.md#observations-and-sensors
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/// </remarks>
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public virtual void CollectObservations ( VectorSensor sensor )
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{
@@ -1020,7 +1020,7 @@ public ReadOnlyCollection<float> GetObservations()
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///
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/// See [Agents - Actions] for more information on masking actions.
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///
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- /// [Agents - Actions]: https://github.com/Unity-Technologies/ml-agents/blob/release_2_docs /docs/Learning-Environment-Design-Agents.md#actions
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+ /// [Agents - Actions]: https://github.com/Unity-Technologies/ml-agents/blob/release_3_docs /docs/Learning-Environment-Design-Agents.md#actions
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/// </remarks>
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/// <seealso cref="OnActionReceived(float[])"/>
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public virtual void CollectDiscreteActionMasks ( DiscreteActionMasker actionMasker )
@@ -1090,7 +1090,7 @@ public virtual void CollectDiscreteActionMasks(DiscreteActionMasker actionMasker
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///
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/// For more information about implementing agent actions see [Agents - Actions].
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///
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- /// [Agents - Actions]: https://github.com/Unity-Technologies/ml-agents/blob/release_2_docs /docs/Learning-Environment-Design-Agents.md#actions
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+ /// [Agents - Actions]: https://github.com/Unity-Technologies/ml-agents/blob/release_3_docs /docs/Learning-Environment-Design-Agents.md#actions
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/// </remarks>
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/// <param name="vectorAction">
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/// An array containing the action vector. The length of the array is specified
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