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lines changed Original file line number Diff line number Diff line change @@ -233,16 +233,19 @@ The `SensorComponent` abstract class is used to create the actual `ISensor` at
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runtime. It must be attached to the same ` GameObject ` as the ` Agent ` , or to a
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child ` GameObject ` .
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- There are several SensorComponents provided in the API:
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- - ` CameraSensorComponent ` - Allows image from ` Camera ` to be used as
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- observation.
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- - ` RenderTextureSensorComponent ` - Allows content of ` RenderTexture ` to be used
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- as observation.
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- - ` RayPerceptionSensorComponent ` - Allows information from set of ray-casts to
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- be used as observation.
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+ There are several SensorComponents provided in the API, including:
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+ - ` CameraSensorComponent ` - Uses images from a ` Camera ` as observations.
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+ - ` RenderTextureSensorComponent ` - Uses the content of a ` RenderTexture ` as
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+ observations.
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+ - ` RayPerceptionSensorComponent ` - Uses the information from set of ray casts
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+ as observations.
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+ - ` Match3SensorComponent ` - Uses the board of a [ Match-3 game] ( Integrations-Match3.md )
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+ as observations.
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+ - ` GridSensorComponent ` - Uses a set of box queries in a grid shape as
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+ observations.
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** NOTE** : you do not need to adjust the Space Size in the Agent's
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- ` Behavior Parameters ` when using an ISensor SensorComponents.
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+ ` Behavior Parameters ` when using ` SensorComponents ` s .
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Internally, both ` Agent.CollectObservations ` and ` [Observable] ` attribute use an
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ISensors to write observations, although this is mostly abstracted from the user.
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