Skip to content

Commit c4d5077

Browse files
author
Chris Elion
authored
doc cleanup (#5309)
1 parent 403a9f0 commit c4d5077

File tree

1 file changed

+11
-8
lines changed

1 file changed

+11
-8
lines changed

docs/Learning-Environment-Design-Agents.md

Lines changed: 11 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -233,16 +233,19 @@ The `SensorComponent` abstract class is used to create the actual `ISensor` at
233233
runtime. It must be attached to the same `GameObject` as the `Agent`, or to a
234234
child `GameObject`.
235235

236-
There are several SensorComponents provided in the API:
237-
- `CameraSensorComponent` - Allows image from `Camera` to be used as
238-
observation.
239-
- `RenderTextureSensorComponent` - Allows content of `RenderTexture` to be used
240-
as observation.
241-
- `RayPerceptionSensorComponent` - Allows information from set of ray-casts to
242-
be used as observation.
236+
There are several SensorComponents provided in the API, including:
237+
- `CameraSensorComponent` - Uses images from a `Camera` as observations.
238+
- `RenderTextureSensorComponent` - Uses the content of a `RenderTexture` as
239+
observations.
240+
- `RayPerceptionSensorComponent` - Uses the information from set of ray casts
241+
as observations.
242+
- `Match3SensorComponent` - Uses the board of a [Match-3 game](Integrations-Match3.md)
243+
as observations.
244+
- `GridSensorComponent` - Uses a set of box queries in a grid shape as
245+
observations.
243246

244247
**NOTE**: you do not need to adjust the Space Size in the Agent's
245-
`Behavior Parameters` when using an ISensor SensorComponents.
248+
`Behavior Parameters` when using `SensorComponents`s.
246249

247250
Internally, both `Agent.CollectObservations` and `[Observable]` attribute use an
248251
ISensors to write observations, although this is mostly abstracted from the user.

0 commit comments

Comments
 (0)