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Ervin T
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Remove vis_encode_type from list of required (#3677)
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com.unity.ml-agents/CHANGELOG.md

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@@ -12,6 +12,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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- Format of console output has changed slightly and now matches the name of the model/summary directory. (#3630, #3616)
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- Raise the wall in CrawlerStatic scene to prevent Agent from falling off. (#3650)
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- Renamed 'Generalization' feature to 'Environment Parameter Randomization'.
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- Fixed an issue where specifying `vis_encode_type` was required only for SAC. (#3677)
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- The way that UnityEnvironment decides the port was changed. If no port is specified, the behavior will depend on the `file_name` parameter. If it is `None`, 5004 (the editor port) will be used; otherwise 5005 (the base environment port) will be used.
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## [0.15.0-preview] - 2020-03-18

ml-agents/mlagents/trainers/sac/trainer.py

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@@ -73,7 +73,6 @@ def __init__(
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"memory_size",
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"model_path",
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"reward_signals",
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"vis_encode_type",
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]
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self._check_param_keys()

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