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test - fix
Fixing an issue where it was possible for the NetworkVisibility test to fail if it didn't wait long enough for the message to be processed and the player id removed from the NetworkSpawnManager.ObjectsToShowToClient table.
fix: server, host, or session owner not populating in-scene placed ob…
…ject table when started (#3177)
* fix
This fixes the issue with the server, host, or session owner not adding in-scene placed NetworkObjects to its internal table if the scene was loaded prior to starting the NetworkManager.
* update
Adding change log entry
* update
Adding PR# to this entry.
* style
remove whitespace