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docs: adding more info to help debug network transform authority error message #892

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SamuelBellomo
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@SamuelBellomo SamuelBellomo commented Jun 8, 2021

docs: adding more info to help debug network transform authority error message

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Yes! That will be very helpful.

@SamuelBellomo SamuelBellomo merged commit b4a3f66 into develop Jun 8, 2021
@SamuelBellomo SamuelBellomo deleted the fix/adding-better-messaging-on-network-transform branch June 8, 2021 20:26
SamuelBellomo added a commit that referenced this pull request Jun 22, 2021
* develop: (21 commits)
  feat: NetworkObject Parenting (#855)
  refactor: move RpcMethodId serialization from ILPP to Core (#910)
  fix: NetworkPrefabs container's elements invalidated in the NetworkManager after relaunching Unity Project (#905)
  feat!: OnNetworkSpawn / OnNetworkDespawn (#865)
  feat: Add missing XMLdoc comment (#897)
  refactor: upgrade ILPP backend, drop 2019.4 support, rename types/fields (#895)
  fix: do not access/render runtime info if not playing in the editor (#898)
  feat: Add name property for network variables (#891)
  chore: delete PhilTestResults.xml (#894)
  feat: MultiInstanceHelpers to use fixed FrameRate by default (#893)
  test: General MultiInstanceHelper improvements (#885)
  refactor: isKinematic set to true for rigid bodies of non-authorized instances (#886)
  docs: adding more info to help debug on network transform error message (#892)
  feat: Add RPC Name Lookup Table Provided by NetworkBehaviourILPP (#875)
  fix: remove OnClientConnectedCallback registration from StatsDisplay (#882)
  feat: Add profiling decorator pattern (#878)
  refactor: Removing dead code for NETWORK_VARIABLE_UPDATE (#880)
  fix: update package version to 0.2.0 because of unity minversion change (#881)
  docs: Fix typo in changelog version title
  docs: Hotfix Changelog for 0.1.1 and manual update (#873)
  ...

# Conflicts:
#	com.unity.multiplayer.mlapi/Runtime/Core/NetworkBehaviour.cs
#	com.unity.multiplayer.mlapi/Runtime/Core/NetworkManager.cs
#	com.unity.multiplayer.mlapi/Tests/Runtime/BaseMultiInstanceTest.cs
#	com.unity.multiplayer.mlapi/Tests/Runtime/BaseMultiInstanceTest.cs.meta
SamuelBellomo added a commit that referenced this pull request Jun 22, 2021
* develop: (67 commits)
  feat: NetworkObject Parenting (#855)
  refactor: move RpcMethodId serialization from ILPP to Core (#910)
  fix: NetworkPrefabs container's elements invalidated in the NetworkManager after relaunching Unity Project (#905)
  feat!: OnNetworkSpawn / OnNetworkDespawn (#865)
  feat: Add missing XMLdoc comment (#897)
  refactor: upgrade ILPP backend, drop 2019.4 support, rename types/fields (#895)
  fix: do not access/render runtime info if not playing in the editor (#898)
  feat: Add name property for network variables (#891)
  chore: delete PhilTestResults.xml (#894)
  feat: MultiInstanceHelpers to use fixed FrameRate by default (#893)
  test: General MultiInstanceHelper improvements (#885)
  refactor: isKinematic set to true for rigid bodies of non-authorized instances (#886)
  docs: adding more info to help debug on network transform error message (#892)
  feat: Add RPC Name Lookup Table Provided by NetworkBehaviourILPP (#875)
  fix: remove OnClientConnectedCallback registration from StatsDisplay (#882)
  feat: Add profiling decorator pattern (#878)
  refactor: Removing dead code for NETWORK_VARIABLE_UPDATE (#880)
  fix: update package version to 0.2.0 because of unity minversion change (#881)
  docs: Fix typo in changelog version title
  docs: Hotfix Changelog for 0.1.1 and manual update (#873)
  ...

# Conflicts:
#	com.unity.multiplayer.mlapi/Tests/Runtime/com.unity.multiplayer.mlapi.runtimetests.asmdef
#	testproject/ProjectSettings/EditorBuildSettings.asset
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2 participants