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refactor: isKinematic set to true for rigid bodies of non-authorized instances #886
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refactor: isKinematic set to true for rigid bodies of non-authorized instances #886
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if (NetworkObject != null) | ||
{ | ||
if (!NetworkObject.IsOwner) |
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NetworkBehaviour.IsOwner
property does exist :)
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so m_Rigidbody?.isKinematic = !IsOwner;
would be nice!
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You are right... that is cleaner for sure.
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🚀
* develop: (21 commits) feat: NetworkObject Parenting (#855) refactor: move RpcMethodId serialization from ILPP to Core (#910) fix: NetworkPrefabs container's elements invalidated in the NetworkManager after relaunching Unity Project (#905) feat!: OnNetworkSpawn / OnNetworkDespawn (#865) feat: Add missing XMLdoc comment (#897) refactor: upgrade ILPP backend, drop 2019.4 support, rename types/fields (#895) fix: do not access/render runtime info if not playing in the editor (#898) feat: Add name property for network variables (#891) chore: delete PhilTestResults.xml (#894) feat: MultiInstanceHelpers to use fixed FrameRate by default (#893) test: General MultiInstanceHelper improvements (#885) refactor: isKinematic set to true for rigid bodies of non-authorized instances (#886) docs: adding more info to help debug on network transform error message (#892) feat: Add RPC Name Lookup Table Provided by NetworkBehaviourILPP (#875) fix: remove OnClientConnectedCallback registration from StatsDisplay (#882) feat: Add profiling decorator pattern (#878) refactor: Removing dead code for NETWORK_VARIABLE_UPDATE (#880) fix: update package version to 0.2.0 because of unity minversion change (#881) docs: Fix typo in changelog version title docs: Hotfix Changelog for 0.1.1 and manual update (#873) ... # Conflicts: # com.unity.multiplayer.mlapi/Runtime/Core/NetworkBehaviour.cs # com.unity.multiplayer.mlapi/Runtime/Core/NetworkManager.cs # com.unity.multiplayer.mlapi/Tests/Runtime/BaseMultiInstanceTest.cs # com.unity.multiplayer.mlapi/Tests/Runtime/BaseMultiInstanceTest.cs.meta
* develop: (67 commits) feat: NetworkObject Parenting (#855) refactor: move RpcMethodId serialization from ILPP to Core (#910) fix: NetworkPrefabs container's elements invalidated in the NetworkManager after relaunching Unity Project (#905) feat!: OnNetworkSpawn / OnNetworkDespawn (#865) feat: Add missing XMLdoc comment (#897) refactor: upgrade ILPP backend, drop 2019.4 support, rename types/fields (#895) fix: do not access/render runtime info if not playing in the editor (#898) feat: Add name property for network variables (#891) chore: delete PhilTestResults.xml (#894) feat: MultiInstanceHelpers to use fixed FrameRate by default (#893) test: General MultiInstanceHelper improvements (#885) refactor: isKinematic set to true for rigid bodies of non-authorized instances (#886) docs: adding more info to help debug on network transform error message (#892) feat: Add RPC Name Lookup Table Provided by NetworkBehaviourILPP (#875) fix: remove OnClientConnectedCallback registration from StatsDisplay (#882) feat: Add profiling decorator pattern (#878) refactor: Removing dead code for NETWORK_VARIABLE_UPDATE (#880) fix: update package version to 0.2.0 because of unity minversion change (#881) docs: Fix typo in changelog version title docs: Hotfix Changelog for 0.1.1 and manual update (#873) ... # Conflicts: # com.unity.multiplayer.mlapi/Tests/Runtime/com.unity.multiplayer.mlapi.runtimetests.asmdef # testproject/ProjectSettings/EditorBuildSettings.asset
Assure non-authorized player instances' rigid body is set to be kinematic in order to avoid micro-motion that causes error spamming.