-
Notifications
You must be signed in to change notification settings - Fork 450
test: General MultiInstanceHelper improvements #885
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Conversation
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I think this qualifies to fix: bla bla
because it's a bug fix, right? :)
@@ -269,7 +312,7 @@ public static IEnumerator WaitForClientsConnected(NetworkManager[] clients, Coro | |||
/// <param name="maxFrames">The max frames to wait for</param> | |||
public static IEnumerator WaitForClientConnectedToServer(NetworkManager server, CoroutineResultWrapper<bool> result = null, int maxFrames = 64) | |||
{ | |||
yield return WaitForClientsConnectedToServer(server, server.IsHost ? 2 : 1, result, maxFrames); | |||
yield return WaitForClientsConnectedToServer(server, server.IsHost ? s_ClientCount + 1 : s_ClientCount, result, maxFrames); |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Nice
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Looks really good. I like the addition to tracking client count and of course the style/standard updates are always a good thing.
LGTM!
(nit-pick) other than it should have some form of description even if just copying and pasting the title of the PR. :)
com.unity.multiplayer.mlapi/Tests/Runtime/MultiInstance/MultiInstanceHelpers.cs
Outdated
Show resolved
Hide resolved
* develop: (21 commits) feat: NetworkObject Parenting (#855) refactor: move RpcMethodId serialization from ILPP to Core (#910) fix: NetworkPrefabs container's elements invalidated in the NetworkManager after relaunching Unity Project (#905) feat!: OnNetworkSpawn / OnNetworkDespawn (#865) feat: Add missing XMLdoc comment (#897) refactor: upgrade ILPP backend, drop 2019.4 support, rename types/fields (#895) fix: do not access/render runtime info if not playing in the editor (#898) feat: Add name property for network variables (#891) chore: delete PhilTestResults.xml (#894) feat: MultiInstanceHelpers to use fixed FrameRate by default (#893) test: General MultiInstanceHelper improvements (#885) refactor: isKinematic set to true for rigid bodies of non-authorized instances (#886) docs: adding more info to help debug on network transform error message (#892) feat: Add RPC Name Lookup Table Provided by NetworkBehaviourILPP (#875) fix: remove OnClientConnectedCallback registration from StatsDisplay (#882) feat: Add profiling decorator pattern (#878) refactor: Removing dead code for NETWORK_VARIABLE_UPDATE (#880) fix: update package version to 0.2.0 because of unity minversion change (#881) docs: Fix typo in changelog version title docs: Hotfix Changelog for 0.1.1 and manual update (#873) ... # Conflicts: # com.unity.multiplayer.mlapi/Runtime/Core/NetworkBehaviour.cs # com.unity.multiplayer.mlapi/Runtime/Core/NetworkManager.cs # com.unity.multiplayer.mlapi/Tests/Runtime/BaseMultiInstanceTest.cs # com.unity.multiplayer.mlapi/Tests/Runtime/BaseMultiInstanceTest.cs.meta
* develop: (67 commits) feat: NetworkObject Parenting (#855) refactor: move RpcMethodId serialization from ILPP to Core (#910) fix: NetworkPrefabs container's elements invalidated in the NetworkManager after relaunching Unity Project (#905) feat!: OnNetworkSpawn / OnNetworkDespawn (#865) feat: Add missing XMLdoc comment (#897) refactor: upgrade ILPP backend, drop 2019.4 support, rename types/fields (#895) fix: do not access/render runtime info if not playing in the editor (#898) feat: Add name property for network variables (#891) chore: delete PhilTestResults.xml (#894) feat: MultiInstanceHelpers to use fixed FrameRate by default (#893) test: General MultiInstanceHelper improvements (#885) refactor: isKinematic set to true for rigid bodies of non-authorized instances (#886) docs: adding more info to help debug on network transform error message (#892) feat: Add RPC Name Lookup Table Provided by NetworkBehaviourILPP (#875) fix: remove OnClientConnectedCallback registration from StatsDisplay (#882) feat: Add profiling decorator pattern (#878) refactor: Removing dead code for NETWORK_VARIABLE_UPDATE (#880) fix: update package version to 0.2.0 because of unity minversion change (#881) docs: Fix typo in changelog version title docs: Hotfix Changelog for 0.1.1 and manual update (#873) ... # Conflicts: # com.unity.multiplayer.mlapi/Tests/Runtime/com.unity.multiplayer.mlapi.runtimetests.asmdef # testproject/ProjectSettings/EditorBuildSettings.asset
No description provided.