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test: General MultiInstanceHelper improvements #885

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merged 4 commits into from
Jun 9, 2021

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TwoTenPvP
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@0xFA11 0xFA11 left a comment

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I think this qualifies to fix: bla bla because it's a bug fix, right? :)

@@ -269,7 +312,7 @@ public static IEnumerator WaitForClientsConnected(NetworkManager[] clients, Coro
/// <param name="maxFrames">The max frames to wait for</param>
public static IEnumerator WaitForClientConnectedToServer(NetworkManager server, CoroutineResultWrapper<bool> result = null, int maxFrames = 64)
{
yield return WaitForClientsConnectedToServer(server, server.IsHost ? 2 : 1, result, maxFrames);
yield return WaitForClientsConnectedToServer(server, server.IsHost ? s_ClientCount + 1 : s_ClientCount, result, maxFrames);
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Nice

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@NoelStephensUnity NoelStephensUnity left a comment

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Looks really good. I like the addition to tracking client count and of course the style/standard updates are always a good thing.
LGTM!
(nit-pick) other than it should have some form of description even if just copying and pasting the title of the PR. :)

@TwoTenPvP TwoTenPvP merged commit a0fa2a4 into develop Jun 9, 2021
@TwoTenPvP TwoTenPvP deleted the multi-instance-additions branch June 9, 2021 11:20
SamuelBellomo added a commit that referenced this pull request Jun 22, 2021
* develop: (21 commits)
  feat: NetworkObject Parenting (#855)
  refactor: move RpcMethodId serialization from ILPP to Core (#910)
  fix: NetworkPrefabs container's elements invalidated in the NetworkManager after relaunching Unity Project (#905)
  feat!: OnNetworkSpawn / OnNetworkDespawn (#865)
  feat: Add missing XMLdoc comment (#897)
  refactor: upgrade ILPP backend, drop 2019.4 support, rename types/fields (#895)
  fix: do not access/render runtime info if not playing in the editor (#898)
  feat: Add name property for network variables (#891)
  chore: delete PhilTestResults.xml (#894)
  feat: MultiInstanceHelpers to use fixed FrameRate by default (#893)
  test: General MultiInstanceHelper improvements (#885)
  refactor: isKinematic set to true for rigid bodies of non-authorized instances (#886)
  docs: adding more info to help debug on network transform error message (#892)
  feat: Add RPC Name Lookup Table Provided by NetworkBehaviourILPP (#875)
  fix: remove OnClientConnectedCallback registration from StatsDisplay (#882)
  feat: Add profiling decorator pattern (#878)
  refactor: Removing dead code for NETWORK_VARIABLE_UPDATE (#880)
  fix: update package version to 0.2.0 because of unity minversion change (#881)
  docs: Fix typo in changelog version title
  docs: Hotfix Changelog for 0.1.1 and manual update (#873)
  ...

# Conflicts:
#	com.unity.multiplayer.mlapi/Runtime/Core/NetworkBehaviour.cs
#	com.unity.multiplayer.mlapi/Runtime/Core/NetworkManager.cs
#	com.unity.multiplayer.mlapi/Tests/Runtime/BaseMultiInstanceTest.cs
#	com.unity.multiplayer.mlapi/Tests/Runtime/BaseMultiInstanceTest.cs.meta
SamuelBellomo added a commit that referenced this pull request Jun 22, 2021
* develop: (67 commits)
  feat: NetworkObject Parenting (#855)
  refactor: move RpcMethodId serialization from ILPP to Core (#910)
  fix: NetworkPrefabs container's elements invalidated in the NetworkManager after relaunching Unity Project (#905)
  feat!: OnNetworkSpawn / OnNetworkDespawn (#865)
  feat: Add missing XMLdoc comment (#897)
  refactor: upgrade ILPP backend, drop 2019.4 support, rename types/fields (#895)
  fix: do not access/render runtime info if not playing in the editor (#898)
  feat: Add name property for network variables (#891)
  chore: delete PhilTestResults.xml (#894)
  feat: MultiInstanceHelpers to use fixed FrameRate by default (#893)
  test: General MultiInstanceHelper improvements (#885)
  refactor: isKinematic set to true for rigid bodies of non-authorized instances (#886)
  docs: adding more info to help debug on network transform error message (#892)
  feat: Add RPC Name Lookup Table Provided by NetworkBehaviourILPP (#875)
  fix: remove OnClientConnectedCallback registration from StatsDisplay (#882)
  feat: Add profiling decorator pattern (#878)
  refactor: Removing dead code for NETWORK_VARIABLE_UPDATE (#880)
  fix: update package version to 0.2.0 because of unity minversion change (#881)
  docs: Fix typo in changelog version title
  docs: Hotfix Changelog for 0.1.1 and manual update (#873)
  ...

# Conflicts:
#	com.unity.multiplayer.mlapi/Tests/Runtime/com.unity.multiplayer.mlapi.runtimetests.asmdef
#	testproject/ProjectSettings/EditorBuildSettings.asset
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3 participants