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refactor: Removing dead code for NETWORK_VARIABLE_UPDATE #880
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jeffreyrainy
merged 2 commits into
develop
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experimental/remove-network-variable-update
Jun 3, 2021
Merged
refactor: Removing dead code for NETWORK_VARIABLE_UPDATE #880
jeffreyrainy
merged 2 commits into
develop
from
experimental/remove-network-variable-update
Jun 3, 2021
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LukeStampfli
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Jun 2, 2021
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Great catch! One less thing to worry about 😃
0xFA11
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Jun 2, 2021
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- nothing more satisfying than seeing code delete
SamuelBellomo
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Jun 22, 2021
* develop: (21 commits) feat: NetworkObject Parenting (#855) refactor: move RpcMethodId serialization from ILPP to Core (#910) fix: NetworkPrefabs container's elements invalidated in the NetworkManager after relaunching Unity Project (#905) feat!: OnNetworkSpawn / OnNetworkDespawn (#865) feat: Add missing XMLdoc comment (#897) refactor: upgrade ILPP backend, drop 2019.4 support, rename types/fields (#895) fix: do not access/render runtime info if not playing in the editor (#898) feat: Add name property for network variables (#891) chore: delete PhilTestResults.xml (#894) feat: MultiInstanceHelpers to use fixed FrameRate by default (#893) test: General MultiInstanceHelper improvements (#885) refactor: isKinematic set to true for rigid bodies of non-authorized instances (#886) docs: adding more info to help debug on network transform error message (#892) feat: Add RPC Name Lookup Table Provided by NetworkBehaviourILPP (#875) fix: remove OnClientConnectedCallback registration from StatsDisplay (#882) feat: Add profiling decorator pattern (#878) refactor: Removing dead code for NETWORK_VARIABLE_UPDATE (#880) fix: update package version to 0.2.0 because of unity minversion change (#881) docs: Fix typo in changelog version title docs: Hotfix Changelog for 0.1.1 and manual update (#873) ... # Conflicts: # com.unity.multiplayer.mlapi/Runtime/Core/NetworkBehaviour.cs # com.unity.multiplayer.mlapi/Runtime/Core/NetworkManager.cs # com.unity.multiplayer.mlapi/Tests/Runtime/BaseMultiInstanceTest.cs # com.unity.multiplayer.mlapi/Tests/Runtime/BaseMultiInstanceTest.cs.meta
SamuelBellomo
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Jun 22, 2021
* develop: (67 commits) feat: NetworkObject Parenting (#855) refactor: move RpcMethodId serialization from ILPP to Core (#910) fix: NetworkPrefabs container's elements invalidated in the NetworkManager after relaunching Unity Project (#905) feat!: OnNetworkSpawn / OnNetworkDespawn (#865) feat: Add missing XMLdoc comment (#897) refactor: upgrade ILPP backend, drop 2019.4 support, rename types/fields (#895) fix: do not access/render runtime info if not playing in the editor (#898) feat: Add name property for network variables (#891) chore: delete PhilTestResults.xml (#894) feat: MultiInstanceHelpers to use fixed FrameRate by default (#893) test: General MultiInstanceHelper improvements (#885) refactor: isKinematic set to true for rigid bodies of non-authorized instances (#886) docs: adding more info to help debug on network transform error message (#892) feat: Add RPC Name Lookup Table Provided by NetworkBehaviourILPP (#875) fix: remove OnClientConnectedCallback registration from StatsDisplay (#882) feat: Add profiling decorator pattern (#878) refactor: Removing dead code for NETWORK_VARIABLE_UPDATE (#880) fix: update package version to 0.2.0 because of unity minversion change (#881) docs: Fix typo in changelog version title docs: Hotfix Changelog for 0.1.1 and manual update (#873) ... # Conflicts: # com.unity.multiplayer.mlapi/Tests/Runtime/com.unity.multiplayer.mlapi.runtimetests.asmdef # testproject/ProjectSettings/EditorBuildSettings.asset
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As far as I could see, the non-delta update of Network Variables is unused at the moment. It seems to be dead code.
It also makes it harder to discuss and reason about the code and future changes. This came up with a team member that wanted to instrument/profile the code.
Can we remove it ?