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fix: NetworkAnimator fails to synchronize end of animation loop for late joining clients [MTT-4060] #2076
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JesseOlmer
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fix/mtt-4060-networkanimator-late-join-sync
Jul 27, 2022
Merged
fix: NetworkAnimator fails to synchronize end of animation loop for late joining clients [MTT-4060] #2076
JesseOlmer
merged 12 commits into
develop
from
fix/mtt-4060-networkanimator-late-join-sync
Jul 27, 2022
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This includes the integration validation test for the fix. This includes an additional internal action to handle capturing AnimationMessages sent and received. This also includes adjustments to the components assembly info to assure that the internal properties are available during a runtime test runner build (i.e. consoles).
JesseOlmer
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lgtm
jakobbbb
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to GooseGirlGames/com.unity.netcode.gameobjects
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this pull request
Feb 22, 2023
…ate joining clients [MTT-4060] (Unity-Technologies#2076) This resolves the issue where animations at the end of their loop would not be synchronized with late joining clients.
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This resolves the issue where NetworkAnimator didn't properly synchronize late joining clients when a looping animation state was at the end of its loop.
MTT-4060
Based on Github Issue #2056
Changelog
NetworkAnimator
would not synchronize a looping animation for late joining clients if it was at the very end of its loop.Testing and Documentation
Additional Notes:
The assets updated are required for the test.